by Chris Stamper, Tim Stamper
Ultimate Play The Game
Sinclair User Issue 43, Oct 1985   page(s) 22

Publisher: Ultimate
Price: £9.95
Memory: 48K
Joystick: Kempston, Sinclair, cursor

Here comes Ultimate once more with the continuing saga of Sabre Man.

Nightshade is, as you might have begun to suspect, more of the same - the brilliant 3D graphics system of Knight Lore and Alien 8 juiced up and improved to simulate a mediaeval village. Somehow the programmers have managed to get colour into the screens.

In order to see your little hero in the narrow village lanes one or two walls drop out of the picture, remaining as white lines on the screen. That system does, however, allow for some wonderfully detailed views of inns, barns and the like.

As usual with Ultimate there is little information on what you are supposed to do. The village is said to have been possessed by a great evil, which turned the inhabitants into werewolves and other hideous creatures. Those monsters are some of the best yet, coming in a tremendous variety of shapes.

Your weapons lie in the village rooms and you collect various missiles to stock up your ammunition. Some will not do you much good - there are monsters which transmute into others if hit, or split into two, and it's going to take you some time to establish which does what to whom.

Meanwhile, there are four hyper-nasties - a mad monk, a skeleton, a ghost, and Mr Grimreaper, death himself. They are scattered about the village, and must, we suppose, be sought out and destroyed, presumably with four special objects, the eggtimer, Bible, Hammer and Cross.

The game is well-paced - very much an arcade-style production compared to the logic puzzles of the two earlier Filmation games.

On the other hand, there is a sense of deja vu creeping into Ultimate games. It's now well over a year since Sabre Man first appeared, and the concept is wearing a little thin.

Nightshade looks a lot different from Knight Lore and Alien 8, but not so different as to stifle doubts that Ultimate may be running out of steam. Or dare we hope for something really special this side of Christmas?

Overall: 5/5

Transcript by Chris Bourne

Sinclair User Issue 70, Jan 1988   page(s) 91

Label: Ricochet
Author: Ultimate
Price: £1.99
Memory: 48K/128K
Joystick: various
Reviewer: Tony Dillon

Now he's back, in Nightshade. Yes, in Nightshade you take the role of the guy with the funny hat who has to clear a town of disease by collecting the antibodies and slinging them at the germs found in various buildings dotted around. The animation is crisp, as with all Ultimate filmation games, with one difference in this town, it scrolls, not flips. The graphics are excellent too, with some funny spots.

All round, a totally sponditious game. Right on Rick (O'Shea).

Overall: 8/10

Summary: Another great Ultimate rerelease from Mastertronic. In its day Ultimate was without rival.

Transcript by Chris Bourne

Sinclair User Issue 44, Nov 1985   page(s) 25

Latest in the saga of Sabre Man takes him into a haunted village. The 3D graphics of Knight Lore are juiced up further to display the streets of Nightshade, with colour and an ingenious transparent wall system to allow you to see into the narrow lanes.

Enter buildings and collect weapons to rid the village of the evil that infests it. Monsters run riot, and are in Ultimate's best grotesque tradition. Nightshade is fast, very much a zap game compared to recent offerings, and clearly another winner. A year ago, Ultimate reigned supreme - can the graphics wizards hold their place at the top? Nightshade makes it a close battle.

Transcript by Chris Bourne

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