Dizzy


by Jon Paul Eldridge, Nigel Fletcher, The Oliver Twins
Code Masters Ltd
1987
Sinclair User Issue 69, Dec 1987   page(s) 30

Label: Code Masters
Author: The Oliver Twins
Price: £1.99
Memory: 48K/128K
Joystick: various
Reviewer: Tony Dillon

If there is one thing I hate more than autograph hunters who won't leave me alone (such people do exist, you know), it's programmers with a consistently good track record. Such programmers are the fine upstanding Oliver Twins, of Grand Prix and Professional Ski Simulators. Needless to say, their latest offering into the Code Masters foray is excellent.

In Dizzy, you play a little baby clucker. Not a chick, you understand, but a fully matured egg. Not any ordinary egg, but an egg with a mission. It's mission, should you choose to accept it is to collect ingredients for a potion to kill the evil Zaks who has been terrorising the eggs.

Screens are taxing and well laid out with a good use of colour. There are items lying about and these can be used to aid progress through the game. For instance, in one part of the game, there is a mineshaft which you must go down but can't jet to because of a minecart in the way. In the next screen is an oil can. See if you can work out what has to be done.

Dizzy has been described as 'The Ultimate Cartoon Adventure'. This is almost true. It should have been 'The Ultimate Budget Cartoon Adventure' as, wonderful as it is, it doesn't come close to my all time favourite Firelord. The graphics are clear, humourous in places and all are very recognisable.

One of the Oliver Twins' best and one well worth keeping an eye out for. Go on, buy it. Don't be chicken. (All right, that's enough of the egg yolks. (Ha, ha).


Overall: 9/10

Summary: Once you get cracking at this egg-citing game, you'll never let it lay for a moment.

Transcript by Chris Bourne

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