Ten Pin Challenge

by Barry Jones
Atlantis Software Ltd
Sinclair User Issue 68, Nov 1987   page(s) 80

Label: Atlantis
Price: £1.99
Memory: 48K/128K
Joystick: Keyboard only
Reviewer: Jerry Muir

The world of strikes, spares and frames comes to the Spectrum. Scoring in ten-pin bowling seems unnecessarily complex - but perhaps that's to make up for the simplicity of rolling the ball and knocking over the pins. Sophisticated stuff, huh?

This game, which can be played by up to four people, takes care of the arcane scoring, so that you can concentrate on toppling those skittles. Problem is that it returns sports simulations to the bad old days of positioning a cursor then trying to stop a spinning pointer just where you want it.

You have to take aim, set the spin then press the trigger for the required amount of time to launch the ball. Shots are interspersed with a tedious pin-replacing routine. Admittedly it's quite tricky, but what does it have to do with the physical act of hurling bowling balls around?

If you're an addict of the sport it might hold some little appeal, providing you've got friends to play against, but there are enough rough edges to make anyone else strike their Spectrum in frustration!

Overall: 4/10

Summary: Primitive bowling simulation which has little to offer to any but the most hard-core fans of the sport.

Transcript by Chris Bourne

All information in this page is provided by ZXSR instead of ZXDB