Silent Service


by Sid Meier, Simon Butler, David Phillips
U.S. Gold Ltd
1986
Sinclair User Issue 134, Apr 1993   page(s) 18

SUPER GAME GUIDE

Following on from last month's frollicking funderland of fabbo games still available for the Speccy, Mark 'Cor Blimey Guv' Patterson gives us the lowdown on another batch of game greats from the pages of the world's most SU-per Speccy mag. The sheer number and variety of games is bewildering but since bewilderment is Marky's lot he's definitely the best man to give 'em a go...

SILENT SERVICE
Label: Kixx
Memory: 48/128K
Price: Tape £3.99
Reviewer: Mike Patterson

Silent Service takes you far beneath the Pacific ocean in WWII as a submarine commander on the hunt for Japanese warships. You have to deal with every aspect of running the ship, from navigation to aiming and firing the torpedoes.

This game was a smash on 16-bit and is every bit as good on the Spectrum. While the graphics and sound are nothing outstanding, the atmosphere and overall playability makes this one hell of a good game.


Overall: 89%

Transcript by Chris Bourne

Sinclair User Issue 61, Apr 1987   page(s) 88,89

Label: Microprose
Price: £9.95
Joystick: various
Memory: 48K/128K
Reviewer: John Gilbert

Dive, dive, dive. No, I'm not moaning about my new flat but I have just seen the latest strategy simulation from Microprose and I am at a loss for words. It's really very, very good.

It's difficult to know where to begin. Running a US WW2 submarine through hostile seas is no easy job and the array of interior and exterior displays, maps and controls in this simulation is very daunting.

For a start you've got to decide upon the reality level. Do you want limited visibility, do you want the worry that some of your torpedoes could be duds, or do you want to increase the strength and agility of the Japanese convoys you're supposed to scupper? It's up to you, but when you're a rookie commander you should concentrate on guiding your sub above the clear water and taking target practice rather than diving and getting lost.

There are three major control screens: the bridge on top, the conning tower which is the control centre, and the maps and status reports. If you decide to forget about reality levels it'll be a lovely sunny day on the bridge. Scanning around the horizon you'll find a group of islands, the sea, and the enemy convoy.

It's target practice time so select the conning tower control room. There are six operations stations in the tower.

If you're looking for action the most important station is the periscope. When you get one of the convoy ships in the middle of your sight a two-line measuring image appears, framing the ship and making targeting easy. The target will of course be moving. It'll probably be zig zagging if you have that reality level set and you'll have to take that into account when you loose off a torpedo.

When you do press the Fire button for the best effect go on to the bridge make sure you're on the surface, though. You'll see the torp ploughing through the water, near the surface, and if you're lucky there's a red flash and the quarry will start to sink. If you hit it on the bows or stern the other ships in the convoy may rally to protect it and come after you with depth charges.

If you're counter attacked you dive. Blow all tanks, go as deep as you can and stop engines. Run silent, run deep as I'm sure Robert Mitchum said in one of his films. In this situation the map station becomes the most important part of the Conning Tower. Push the joystick to the right and the little commander standing in front of the periscope will move to the map station. Press Fire and an overview of the coastline with radar scanning of ships in the area and your position will be flashed on to the screen. You can also zoom in on particular features of the map using a box cursor. That's useful if you want to find places to hide around the coastline or if you're in deep water and can't use the periscope to see where you are.

Silent Service is the most powerful, convincing, simulation game I've seen for some time.

At first sight it seems hopelessly complex but, once you read the two poster-sized instruction inserts, which include an enemy ship spotting chart you'll see that convoy bashing at its simplest level is easy. Then you can begin to progress and use more of the simulations facilities to become a terror of the Japanese shipping lanes.

You'll also be able to take on one of the five special missions outlined in the instructions. The situations include circling around a convoy to make an attack, patrolling enemy waters at night on the surface attacking while submerged and escaping from a burning flotilla in shallow waters. All the situations are crushingly difficult and require mastery of this excellent simulation as well as a great deal of patience.

I was completely captivated.


Overall: 5/5

Summary: This submarine warfare game is the best and most complex simulations to be released for months.

Award: Sinclair User Classic

Transcript by Chris Bourne

Sinclair User Issue 127, Sep 1992   page(s) 39

Label: Kixx
Memory: 48K/128K
Price: £3.99 Tape
Reviewer: Marc Richards

When boats were invented many moons ago, the whole idea was to have something that floated on water, thus keeping you dry and providing a safer alternative to swimming. This idea was widely accepted until one day Mr. Submarine decided to come along and confuse everyone by inventing a type of boat that sank.

These vessels were very successful and thus Mr. Submarine is now probably a very rich man who resides in a mansion somewhere in Jamaica and spends his days sipping at glasses of Americano and organising his next appointment with his private beautician.

This is what I call a simulator! I can't fault it. You play the captain of a WWII sub posted in the South Pacific, your mission being to seek out, track and sink Japanese vessels! It really is THE definitive submarine simulator. There are so many controls and options, including skill, reality and difficulty levels, location, submarine and combat controls.

The thing about sims with this level of reality is that they won't appeal to everyone. There is just so much to remember, that I think the only people who will completely master silent service are die-hard simulator or naval fanatics and actual submarine pilots. There is just so much packed into this piece of software that you soon begin to notice your Speccy going all dizzy and weak at the knees with its vast size - thus the game moves very slowly and screen updating is particularly sluggish.

Silent Service might not score much graphic and sound wise, but then what do you expect from your humble chum?! Playability and lastability only come into play if you can really get into this game. If you take one look at it and decide that it's just too complicated to bother about then obviously neither of these will count for you.

All I can say is, if you manage to reach in and grasp this game by the small intestines, you won't regret it. As it stands, this has to be one of the most accurate sims available (after all, this comes from the bods who created Gunship and Carrier Command).


STEVE: This sim is so accurate I think I'm going to be seasick! Unless you've got an IQ of several thousand, keep well away, steer well clear and basically avoid! Personally, I think I'll stick to good old-fashioned blast 'em ups!

Graphics: 71%
Sound: 69%
Playability: 84%
Lastability: 79%
Overall: 89%

Summary: This is a REAL simulator, with more controls than a NASA Space Shuttle. It's very complex, so only buy it if you intend to really get down to it.

Transcript by Chris Bourne

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