RoboCop 2


by Andrew P. Deakin, Ivan Horn, Matthew Cannon
Ocean Software Ltd
1990
Sinclair User Issue 133, Mar 1993   page(s) 19

SUPER GAME GUIDE

Look, over there, through that swirling cloud of strange mist... No, it can't be, but it is! SU's guide to the game-greats of yester-year. Yes indeedy there have been some good 'uns on the market in the last few years so now's the time to start polishing up on your collection if you've missed out on any of these fabbo titles. Mark Patterson, who's been in the business since before he was born and who has written not just for SU but also for Amiga, ST, PC and Console mages gives us an extra critical run down of the best...

ROBOCOP 2
Label: Ocean
Memory: 128K only
Price: £10.99 Tape
Reviewer: Mark Patterson

Despite being 128K only, Robocop 2 received the first SU Classic of 1991. The game closely follows the movie's plot, with Robo having to tackle seven levels of action, including the sludge plant and OCP head quarters. Between each stage is bonus round where you either help re-route Robo's memory chips or take to the shooting range.

Because the game is 128K only, the sound is excellent and the extra memory means there's plenty of room for digitised pictures. Without a doubt this is one of Ocean's best game-of-the-film titles ever. Keep an eye out for it on Budget soon!


Overall: 91%

Transcript by Chris Bourne

Sinclair User Issue 107, Jan 1991   page(s) 10,11

Label: Ocean
Price: £10.99 128K only
Reviewer: Garth Sumpter

It's "Your move creep!" 'cos Robocop 2 is here - will you buy or not? Truth is, if you don't buy it then you're definitely going to be ploying with a short deck this Christmas - or have a 48K Speccy that Robocop's immense 128K of music, digitised graphics and all action gameplay won't fit into.

So, he's back. He never really went away though as Robocop 1 never actually left the software charts. He's been out there - serving the public trust, protecting the innocent and upholding everything for nearly two years - you'd think they'd give the poor sod a break.

So, what must he do now? Well, Robocop must make his way through seven levels of action, to where he must eventually confront Robocop II but to get there he must complete each of the differing levels. Level one begins in the River Sludge Plant where he must locate the Nuke Lab. Along the way there are some unarmed suspects that are crying to be arrested - arrest flashes at the top left of the screen and Robocop must walk into them, 'cos if you shoot them, a time penalty is taken away (quite right too!)

As Robocop progresses, he gets the chance to recover the memory chips of his human past. This section of the game presents itself as a puzzle, whereby you have to journey around a circuit board, collecting 32 chips to complete the picture on the four boards. Unfortunately, you cannot cross circuits that you have passed along previously because they get 'burnt out' maahn.

There are also two sessions at the Detroit shooting range to sharpen up his targeting skills. He gets one minute to shoot as many armed targets as possible, whilst studiously avoiding anyone who looks like a Joe Bloggs type citizen.

Graphics are good and sound (thanks to the 128K only format) is musically good, although spot effects are somewhat lacking. A large chunk of memory has been used up with the digitised images that greet the start of each level but gives the game an overall BIG feel. I like it, and I'm sure that most people will find the directive BUY THIS GAME, an easy one to follow.


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Graphics: 88%
Sound: 84%
Playability: 86%
Lastability: 92%
Overall: 91%

Summary: Big licence, big film, big stars, BIG program Turtle-y terrific and completely Cowabunga.

Award: Sinclair User Classic

Transcript by Chris Bourne

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