Pang


by Arc Developments, Bob Wakelin
Ocean Software Ltd
1990
Sinclair User Issue 106, Dec 1990   page(s) 20,21

Label: Ocean
Price: £10.99
Reviewer: Garth Sumpter

Pang. What is it? Where is it? Well, it's here. It's what the 128K Spectrum has been waiting for. A game with sexier graphics doesn't exist and is simply the best arcade conversion to the Spectrum ever. Have you played Pang in the arcades on the Mitchell coin op? If you haven't, you don't need to now. Just buy Ocean's licensed version.

Bold words indeed, but what of the gameplay? The beat formulae for great games are a simple gameplay, good graphics and total addictiveness. Pang achieves all of these criteria, and using 128K, also has 17 different tunes that play throughout the 50 levels of the game.

So what do you have to do? Well, your task is simple in explanation but progressively difficult in practice. You, and a friend if you play the two player option, must just burst bubbles using your rope. Sounds too simple? Believe me it's not. The successful bubble bursting bonanza involves exact timing, tactical use of pick-ups and dodging the bubbles.

Each time a bubble is hit it splits into two smaller ones. Hit it again and the same happens until you get to the smallest size of bubble. This means that if have the maximum of three large balls to start with then it's possible to have 24 tiny balls on screen at once.

It doesn't sound complicated enough does it? But believe me, it all adds up to one of the best games ever on the Spectrum.


Notice: Array to string conversion in /_speccy_data/games/zxsr/zxsr.php on line 19 Blurb: Array

Graphics: 97%
Sound: 91%
Playability: 92%
Lastability: 93%
Overall: 95%

Summary: The future of 128K games on the Spectrum. If you don't have Pang you may as well throw away your computer.

Award: Sinclair User Classic

Transcript by Chris Bourne

All information in this page is provided by ZXSR instead of ZXDB