Monty on the Run

by Peter M. Harrap, David Bracher
Gremlin Graphics Software Ltd
Sinclair User Issue 43, Oct 1985   page(s) 30

Publisher: Gremlin
Price: £7.95
Memory: 48K
Joystick: Kempston, Sinclair

Innocent or not, Monty has escaped from gaol and plans to flee the country aboard a waiting ship in Monty on the Run. From the safe house he must get through the maze of tunnels and sewers, picking up cash and objects en route.

He needs cash for his new life and objects to help him through the dangers that lurk in the maze of platformed areas. Not all objects will help him - some are extremely dangerous to Monty and some completely useless.

Cash lies about the place - heavily guarded by nasty teapots - together with bouncing grandmother clocks, Hush Puppy dog lookalikes, machines which will flatten Monty and low flying insects. As he goes through each section the nasties become more bizarre.

Climbing up ropes, jumping across lakes and somersaulting onto platforms, are all within Monty's capabilities. Each of his skills are constantly tested throughout the game as the nasties stamp about after Monty.

The animated graphics are a great improvement on the early Monty games. No doubt the quality of this new game will ensure that we will see a mole lot more of Monty games.

Overall: 4/5

Transcript by Chris Bourne

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