Midnight Resistance


by Charles Davies, James Bagley, Keith Tinman, Bob Wakelin
Ocean Software Ltd
1990
Sinclair User Issue 134, Apr 1993   page(s) 19

SUPER GAME GUIDE

Following on from last month's frollicking funderland of fabbo games still available for the Speccy, Mark 'Cor Blimey Guv' Patterson gives us the lowdown on another batch of game greats from the pages of the world's most SU-per Speccy mag. The sheer number and variety of games is bewildering but since bewilderment is Marky's lot he's definitely the best man to give 'em a go...

MIDNIGHT RESISTANCE
Label: Hit Squad
Memory: 48/128K
Price: Tape £3.99
Reviewer: Mike Patterson

This is what we want! Guns, death and mayhem are the name of the game in this leaping, scolling and shooting all-action blaster. Converted from the Data East coin-op, this is spot-on to the original, bar the necessary colour and sound alterations.

You'd be hard pushed to find a more frantic shoot 'em up this at a budget price.


Overall: 87%

Transcript by Chris Bourne

Sinclair User Issue 102, Aug 1990   page(s) 18,19

Label: Ocean
Price: £9.99
Reviewer: Jim Douglas

Wow! All I can say is Wow! What a STORMING game! Guns you wouldn't believe, graphics to make you fall over and more action than a Schwarzenegger movie, Midnight Resistance has got it all.

Special FX are the boys behind Ocean's latest, and they've done a peachy job. If you saw last year's Cabal, you'll know what to expect from the graphics; colourful and detailed, clarified by visible outlines. See for yourself.

Now, frankly, we've seen quite a few Lone Soldier combat games, so what makes M.R. any different? For a start, the gameplay is superb. You can run, duck or jump at any moment, and you can loose your weapon (ooer) during any movement.

Rather than simply facing the appropriate way and firing, you actually turn around gradually. This makes for an entirely pleasing effect.

When the weapons are in use, the screen fairly fills with flying bullets, flames and lasers. Each time a bad guy bites the dust, he'll drop a key. These come in darned handy later on.

Now, you're not actually all alone. You're given a helping hand at the start of the game by a fellow resistance fighter in a jeep. While you're getting to grips with the controls and working out how to machine gun an arc above your head, she rumbles along, driving through all the baddies. If you're swift enough, you can leap onto her jeep and ride in (relative) safety through the first screens.

Once you get into the bulk of the game, life becomes altogether more exciting. Bad guys literally come at you from all angles. There are snipers hiding behind pillars, machine-gun toting loonies leaping out from every corner.

No matter how much is going on at any one point, the game never slows down, but the point I'm most pleased about is the fact that you can actually see every bullet as it comes towards you.

Having defeated the footsoldiers, you've got to take on a massive tank. This is a real test of nerve, because if you don't stand and fight, it'll simply run you over!

Once you've battled through the first stage, and blasted your way through a massive iron door, you'll be presented with every hero's dream; a room full of weapons. Using the keys you collected on the way, you can open up gun cabinets and select the weapon which best suits your needs.

From here on in, life gets really tough. The big tanks which were saved as a special end-of-level treat on the previous stage are trundling around all over the place. You've got to adjust to life getting very tricky pretty quick if you're going to survive.

And so it goes on; level after level of colourful, fast moving destruction.

Midnight Resistance is probably the ultimate military combat game. It stands head and shoulders above the competition.


Graphics: 90%
Sound: 70%
Playability: 92%
Lastability: 80%
Overall: 90%

Summary: Brakatazoom! Blam! Blam! Top notch gun-toting fun.

Award: Sinclair User Classic

Transcript by Chris Bourne

Sinclair User Issue 121, Mar 1992   page(s) 56

Label: Hit Squad
Memory: 48K/128K
Price: £3.99 Tape
Reviewer: Matthew Denton

It's a laugh a minute being part of the elite Midnight Resistance squad. Not satisfied with just having extremely well polished boots and lugging around humongous, death-spitting assault rifles, they have now decided to fight against the evil invader King Crimson.

There's only one snag - all the team have been wiped out apart from you! They've also kidnapped your entire family - should you waste the kidnappers or give them a medal? Hey, don't forget that they've got your mum too!

Save your mum by fighting through nine levels of murder and mayhem. Enemies leap in from all directions and you can wipe them out with your chosen weapon (oo-er!), that can be moved into eight different firing positions for maximum devastation.

The graphics throughout are great. Detailed and colourful backdrops and lots of meaty explosions complement the animated sprites as they run around the jerky, but fast-scrolling play area, brandishing a variety of kick ass weaponry. Gameplay though can be annoying due to the difficult control method. But don't despair. This is a great shoot 'em up, which at the new price should definitely be in your collection.


GARTH:
A must for all the fans of the amazing arcade machine, as it's a very accurate conversion of what must have everyone's favourite arcade a few years ago.

Overall: 84%

Summary: With a few reservations about the control method - namely moving your gun around - this is an excellent, fast and challenging game.

Transcript by Chris Bourne

Sinclair User Issue 123, May 1992   page(s) 60,61

Label: Hit Squad
Memory: 48K/128K
Price: £3.99 Tape
Reviewer: Paul Rand

The trouble with having top scientists as relatives is that are bound to be kidnapped at some stage in their careers - and yours is no exception. The old grandad has gone missing, taking loads of vital military secrets with him and, as a crack commando with fearsome weapons training, you're the best man for the job of getting him back into safe hands. So get out there and start rescuing, in this conversion of the Data East coin-op.

It's shoot 'em up action all the way, with all the usual things you'd expect to find in this sort of game - plenty of baddies to toast, lots of extra items and weaponry to pick up, and big bosses to avoid and destroy if you're to get further than the first level.

When Midnight Resistance first cropped up on the Spectrum, we though it was absolutely incredible, dutifully awarding it a Classic. These days, it's still looking practically as good as it always has done. Sprites are excellent - chunky and smoothly animated, like their coin-op cousins, while the action is fast, furious and highly addictive from start to finish.

In short, Midnight Resistance is a right good game - and that's official.


ALAN:
Ah yes, those lazy hazy days of summer. As the evenings got longer all the young people used to get out and about on idyllic countryside hikes or adjourn to the local park for football matches. Me? I sat in and played Midnight Resistance... and had much more fun.

Graphics: 86%
Sound: 78%
Playability: 88%
Lastability: 85%
Overall: 87%

Summary: An attractive coin-op conversion which has lost none of its addictive qualities since it was first released.

Transcript by Chris Bourne

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