Kokotoni Wilf

by Andy Williams, Neil A. Bate, Rory C. Green, Stephen Lockley
Elite Systems Ltd
Sinclair User Issue 33, Dec 1984   page(s) 42


Memory: 48K
Price: £5.95

Bulging muiscles and a pair of wings makes Kokotoni Wilf one of the most unlikely heroes to fly into a game since the first space invader hatched from its egg above an earth base.

His mission, to find the lost pieces of an arcane amulet for the wizard Ulrich, is a serious affair in which he could be licked to death by a tricerotops, zapped by a deadly egg or dropped on by a bat.

All those fates await the intrepid hero as he wings his way through several time zones and six lives in search of the fabled Dragon Amulet.

The graphics are as primitive as the dinosaurs which inhabit the upper levels of the game but the search, which can be compared with the search for drinking goblets in Jet Set Willy, is fun.

Skill and cunning is required on the lower levels when Wilf encounters prehistoric alligators, swims through underground tunnels and gets hit by nocturnal seagulls.

Not having anything to fire at the monsters may put you off but for those who like to plan strategic play, and find a quiet corner of the screen, the game is excellent value.

Gilbert Factor: 6/10

Transcript by Chris Bourne

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