Indiana Jones and the Fate of Atlantis


by Jonathan Court [2], Nick Cooke
U.S. Gold Ltd
1992
Sinclair User Issue 125, Jul 1992   page(s) 10,11,12

Label: US Gold
Memory: 48K/128K
Price: £11.99 Tape, £14.99 Disk
Reviewer: Garth Sumpter

What a whipcrackin' Nazi bustin' hero he really is. Yes, Indy is back. And this time he's left his dad at home and taken a lovely lady along with him instead (hurrah!)

Indiana Jones and the Fate of Atlantis has our rugged hero on the trail of the Nazis once more, and he sticks to the dirty dastards tighter than a hound dog with superglue smeared on his teeth as he tries to save the last ecologically sound environment left on the planet from rape by the fascist huns. Yes, Indy must keep the Nazis from heisting the secret powers of that mythical undersea world where everyone is peace-loving and the biggest problem they ever have is trying to invent a barbecue sauce that makes fish taste like T-bone steak.

Food is however, the last thing on Indie's mind. The intro sequence tells you exactly why too, as no sooner does Indy get his hands on a curious Ronnie Corbett fertility symbol complete with a lucky marble (in fact it's a Minotaur statuette and a mysterious bead but that doesn't make much sense either), than he gets biffed behind the head and has his new toys swiftly swiped. Yep, it's 1938 again and the old Bosche are being frightfully un-British.

Level one is set in a casino with the action scrolling in all directions as you take control of either Indy or his newfound girlfriend Sophie in order to try to rummage up a little cash on the tables. Now whilst Indy is a dab hand at putting names to odd objects like Patrick Moore's slipper and Barbara Cartland's hairdresser, he's never really been a born to win baccarat player so you'll have to crack the rigged roulette system before winning any money and then it's time to potter off to see the owner of the casino and barter with him for a few select items...

Once you've left the casino you're onto level two. This contains the naval base which Indy and Sophie must infiltrate to hitch a ride on a U-Boat bound for Atlantis. To do this they must break into the base (now why didn't you buy the wirecutters?), avoid the guards and searchlights and eventually get on board the U-Boat. Sounds easy? This is a timed level so the sub will sail without you if you're too slow.

Once on board the U-Boat Indy could easily get lost! Yes, using the same Lucasfilm magic that was wheeled out for Star Wars, the game designers have conceived a submarine that is huge inside. And all you need to do? Somehow avoid all the guards, locate a bomb and defuse it.

If Indy and Sophie manage to keep the submarine afloat they'll arrive at the islands where a bit of native appeasement is the order of the day. Among the islands there is one that contains a sacred cave - the portal to Atlantis. Before Indy can do this, he must keep the simple yet granite-fisted tribesmen happy by collecting sharks' teeth that seem to have been liberally scattered around the island by a Tuna dentist.

The final level is, at last, Atlantis. You're an archaeologist and a man of science and have made it to possibly one of the most fabled civilisations in order to prove to the world that it exists. So what happens once you actually arrive there? Well, why stop fighting now? Indy's just going to whack the Nazis for a little longer, and then use the Atlantean's amazing technology to blow the suckers to bits!

All in all, the latest Indy adventure is a crushed down version of the PC game and this shows through in the actual gameplay. It's definitely a game that should appeal to older players, with lots of graphic puzzles, but maybe not the younger joystick wanging generation who enjoyed the first two instalments. As it is, Indy has excellent isometric graphics which are complemented by well thought out animation (though Sophie walks as though she's got a broken leg). There has been a lot of though put into this game and it shows.

Whether Indy is helped or hindered by the gorgeous Sophie may be a bone of contention, (although it never seems to stop him from snogging his leading ladies at the end of the movies), the control procedure allows you to skip freely from one character to the other.

Changing into a girlie every five minutes and kicking Nazis might be entertaining, but it does have its disadvantages. The biggest one being that whilst you are in control of one character, the other one will just potter off and get into all sorts of trouble.

If your second character's sine wave (shown at the bottom of the screen) does start to fluctuate then it's pretty certain that they're being beaten up by guards and need help quickly be fore they are overpowered and captured. Another really useful feature of Indy 4 is that you can get four different 3D "camera angle" views which enable you to completely survey Indy's or Sophie's surroundings.

I really enjoyed the Fate Of Atlantis (being almost a wrinkly myself), but did find the Nazis a little unfair. They appear very quickly and then proceed to kick you around at an alarming rate. They're very nasty and I'm glad that they lost the war When all's said and done the Graphics are really good, if a little difficult to make out at times and there's some nice Indy music and game sound effects. US Gold have definitely won the interactive strategy war with this game, it deserves to be played.


ALAN:
You can shoot, punch, kick and whip your way found the Nazi scum and then go back for more. The Fate of Atlantis is a game of many faces and many places and will keep older players busy for quite a while. Young guns could get bored with it though... This is no cutest puzzle game, it's the real thing.

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Graphics: 92%
Sound: 80%
Playability: 78%
Lastability: 89%
Overall: 88%

Summary: Indy 4 is graphically neat whilst the gameplay is intriguing and follows a logical pattern. All the puzzles can be accomplished and allow you to get a feel for the game. A great thinking title.

Award: Sinclair User Silver

Transcript by Chris Bourne

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