In Fred, from Quicksilva, which runs in 48K you are invited to guide the intrepid hero round such a dank and deadly charnel house. Fred journeys along the passageways by way of the keyboard or a Kempston joystick and ascends shafts by ropes provided conveniently.
The main aims are to collect as much loot as possible and also to find your way from the tomb. That is not a simple task, as the guardians are constantly on the prowl; some, like the ghosts, can pass through walls or teleport down the shafts.
The cartoon-style graphics are attractive and colourful, the passageways scrolling as Fred moves across or climbs the ropes. Motion is smooth and you can define keys to suit your taste. It is a game which takes ingenuity and care to get through and is novel in concept. If you shoot at anything which moves you will not survive for long without more ammunition.
Fred will not appeal to those seeking fast, furious, violent action but it is well-designed and fun to play, though it may not be addictive in the usual sense. Watch for flying mummies.
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