Deathchase


by Mervyn J. Estcourt, Richard Beston
Micromega
1983
Sinclair User Issue 24, Mar 1984   page(s) 5

Memory: 16K
Price: £6.95
Joystick: Kempston

Animated graphics are making an appearance in more and more computer games, giving them a realism which would not have seemed possible a few years ago. Death Chase uses animated graphics to simulate the view from a motor-cycle. The player moves on it through trees, chasing other riders and occasionally spotting tanks or helicopters. Speed and direction are both realistically simulated, so much so that the inevitable crash comes as a worrying shock.

Other riders cross the player's field of vision, weaving back and forth, but never out of sight for long. It is impossible to overtake those riders; they cannot fire at you they cannot escape unless you crash. It is at those harmless, realistically-drawn characters that the player must shoot to kill. No longer is it angular-looking invaders which are being killed. They are convincingly-drawn humans who must be killed just as ruthlessly and just as pointlessly. Their deaths are neat; no mangled remains are shown to trouble the player's conscience. The player is practically immortal, with three lives per game, and an indefinite number of games to be played.

After shooting a few riders it is tempting to dismount and talk to them. Of course that it is not possible - this is - an if-it-moves-shoot-it type game, not an adventure. Still, it is to be hoped that there will be a time when realism does not consist solely of creating more convincing victims, but in creating an environment where players face the consequences of their actions and killing people is not the only option.

Death Chase is produced by Micromega, 230-236 Lavender Hill, London SW11 1LE.


Gilbert Factor: 6/10

Transcript by Chris Bourne

Sinclair User Issue 53, Aug 1986   page(s) 53

OLD GOLD?

One of the ways software publishers have breathed new life into old titles ie. more than six months since release, is to shove a few of them together on a tape for ten quid or so and call it something like 'Now that's what I call Software Solid Gold Hits II'. The truth about compilation tapes is that there are usually one or two goodish old games on them and a lot of dross.

Elite has launched a new range called Classics which gets around this problem by rereleasing the old games, singly, at a budget price - £2.99.

Elite is releasing one title a week, beginning on July 21, for the foreseeable future. Mostly they are old titles but there are a few new games thrown in here and there. Elite says the Classics label will feature only those of 'top quality'.

Looking at the first titles on Elite's release schedule I'd say they weren't entirely defined by the term but there are no absolute dodos and quite a few real bargains. The first four titles due between now and mid-August are all winners and well worth picking up if you missed them the first time round, or, as with Valhalla found them too pricey.

3D DEATH CHASE

Another Estcourt/Micromega game and perhaps his best ever.

3D Death Chase is only marginally dated looking in terms of its graphics. The excitement though remains - a sweaty-palmed, fever- pitched challenge.

The idea is to steer your missile equipped motorcycle through an ever denser forest. Between the trees you glimpse other bikes, swerving to and fro and maybe, for a second, crossing your sights. You chase the enemy bikes - and occasionally helicopters - swerving through the ever smaller gaps between the densely-packed trees. The 3D effects are excellent.

Simple ideas, chasing and shooting, but a highly original presentation - I've still never seen anything quite like it. Definitely one to pick up on now if you missed it originally.


Transcript by Chris Bourne

Sinclair User Issue Annual 1985   page(s) 47

SOFTWARE SCENE

While some software houses are taking the Spectrum to its limits and beyond others doggedly continue to churn out ever more diabolical pieces of programmed junk. John Gilbert present a personal pick of the bunch, and Chris Bourne take an irreverent look at the dwindling ZX-81 software scene. Their talents are combinedd in listing the Top Ten Turkeys of 1984. Let the reader be warned.

SPECTRUM SOFTWARE

A cynic may argue that development within the software market in 1984 was non-existent. The same type of game appeared as those which took the lead in 1983, the most popular being of the arcade variety. The programs were written in the same style and to please the same type of customers.

That is only a superficial view, however, and if you look at the games market as a whole, dividing it up into sectors such as strategy, arcade and adventure, you will see that substantial and sophisticated changes have taken place. Despite what some pundits have said you will find that the world of computer games is still buzzing with life.

£6.95
Micromega

Death Chase uses animated graphics to simulate the view from a motorcycle. The player moves on it through trees, chasing other riders and occasionally spotting tanks or helicopters. Speed and direction are both realistically simulated, so much so that the inevitable crash comes as a worrying shock.

Other riders cross the player's field of vision, weaving back and forth, but never out of sight for long. It is impossible to overtake those riders; they cannot fire at you, they cannot escape unless you crash. It is at those realistically-drawn characters that the player must shoot to kill. The player is practically immortal, with three lives per game, and an indefinite number of games to be played.


Gilbert Factor: 6/10

Transcript by Chris Bourne

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