Treasure Island Dizzy

by David Whittaker, Neil Adamson, Nigel Fletcher, The Oliver Twins
Code Masters Ltd
Your Sinclair Issue 40, Apr 1989   page(s) 67


Another trip to Lowprice Lane with the king of the skinflints, Marcus Berkmann!

Code Masters
Reviewer: Marcus Berkmann

Regular readers of this page will be only too aware of my usual reactions to Code Masters games, which generally have more to do with those pesky Darling bros than the games themselves. From now on, though, I pledge to review the actual product, rather than those two stupid grinning faces (Get on with it. Ed). And why not, 'cos Treasure Island Diz, the follow-up to the hugely successful Diz 1, is not bad at all.

Written by the Oliver twins (seen Dead Ringers yet boys?), it's more than a mite like their Sport Aid game, The Race Against Bankruptcy. Diz wanders about on the island, picking things up and using them to get further in the game. The poor little chap's quite marooned y'see, but he can escape if (a) he can find a way off, or (b) he can unearth 30 pieces of gold - clearly not exactly un morceau de gateau, as in an hour's playing I only managed eight.

The graphics are neat and clear, and the gameplay is ruthlessly logical. Of course it's hardly the most innovative game in the world, but even I have to get some sort of R&R from Total Eclipse, I have enjoyed it thoroughly - to the extent that I'm actually going to have another game now. So please do not adjust your set - service will be resumed as soon as possible...

Overall: 8/10

Transcript by Chris Bourne

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