by Jon Paul Eldridge, Nigel Fletcher, The Oliver Twins
Code Masters Ltd
Your Sinclair Issue 24, Dec 1987   page(s) 46

Code Masters

What did the Ed mean when she said this was a natural for me? Gormless, yes, but dizzy - never!

Still, this is the sort of game that can only give off-balance a good name. It's an arcade adventure, packed with enough cute touches to make you forget you said you'd never play another one of the things as long as you lived.

For a start there's your hero, a nicely animated egg who has eggspectations of saving his world from the wizard Zaks and the infernal curse of eternally itchy athlete's foot. He doesn't just leap but performs the sort of rolls which would scramble a lesser egg.

This second cousin to Humpty Dumpty is big and colourful, and he walks and tumbles through a bright, imaginative landscape, dodging nasties and picking up the usual selection of odd objects. There's a fair variety to the scenery, with helpful messages whenever necessary, as Dizzy searches for the ingredients for the potion.

I don't think it will take too much wit to work out some of the puzzles though, such as how to use a raincoat if there are fatal raindrops! Restricting the number of objects carried to one, means that you have to retrace your steps rather a lot too, but the arcade elements keep tedium at bay, because there are many well-judged jumps, elevators and crumbling floors to negotiate.

So while the hard core problem solving corps may not favour it, anybody who likes some joystick skills combined with their brainwork should be well-pleased at this price. Far from original, but the yolk's on you if you fail give Dizzy a spin.

Graphics: 9/10
Playability: 8/10
Value For Money: 9/10
Addictiveness: 7/10
Overall: 7/10

Summary: Traditional arcade adventure with a bias to the action side and enough nice touches to make it a good budget buy.

Transcript by Chris Bourne

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