Chimera


by Shahid Ahmad
Firebird Software Ltd
1985
Your Sinclair Issue 01, January 1986   page(s) 43

Your first puzzle in this game is to decipher the instructions. What d'you reckon this means? "Each priming mechanism requires the completion of a multistage disablement of Artifacts (DDA) sequence." So, now you know, eh! Luckily, you'll find more comprehensible blurb once the game starts.

And quite a game it is too! It's along the lines of Alien 8, both in appearance and gameplay. You control a little robot that wanders around the three dimensional objects in each of the rooms collecting useful items as he goes. You'll also have to steer well clear of the more awkward rooms where the nasties are holed up. There's radiation in them there rooms!

If you should fall foul of the radioactivity your food and drink supply starts to dry up - and carrying objects has the same effect. You can read all about it on your status message line. Luckily, there are extra supplies of grub for you to pick up, dotted around the maze.

Chimera looks as attractive as its Ultimate predecessors, though, maybe it's not quite as inventive. The only thing I missed out on was not being able to jump around. But at this price who am I to complain? Go out and buy it - it's a cracker!


Graphics: 8/10
Playability: 8/10
Value For Money: 10/10
Addictiveness: 7/10
Overall: 8/10

Transcript by Chris Bourne

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