Boulder Dash

by Chris Gray, Dalali Software Ltd, Peter Liepa, Steinar Lund
Front Runner
Your Sinclair Issue 22, Oct 1987   page(s) 75


Those cheapie re-releases, sifted and sorted by Marcus Berkmann.

Yup, games these days are like cats - they have about nine lives. First we see them on full price labels, then they reappear on various compilations, then they're out again as cheapies. In the past YS hasn't taken an awful lot of notice, but there are so many now, we just can't ignore 'em. So here's the first Remake Remodel, and the first person to write in and tell us what that reference is, wins three cheapies!

£2.99 each

Time can be cruel to even the most innovative of games (look at Knight Lore or Sabre Wulf!), but not in the case of these marvellous First Star boulderamas. The idea's simple, the execution's brilliant. Move Rockford around the grid collecting diamonds and avoid being crushed by boulders that attempt to splatter you as you pass. You'll also have to block growing amoebas, transform butterflies and outmanoeuvre fireflies. Terminally addictive.

Overall: 8/10

Transcript by Chris Bourne

Your Sinclair Issue 84, Dec 1992   page(s) 11

£3.99 cassette
081 804 8100
Reviewer: Jon Pillar

A classic in every sense of the word except 'large grazing mammal of the lower Azures' because that's wrong. Boulder Dash is one of the very few home 'puter games to make it into the arcades. First Star, the American company behind the game, released at least three sequels, but I do believe I'm right in saying only Boulder Dash and Boulder Dash 4 made it onto the Speccy. You play Rockford, a thieving spelunker out to scour sixteen of valuable diamonds. Pitted against you a score of mutant butterflies, two score of mutant fireflies, a massively hugely enormously gargantuan wibblingly big number of amoebae and Isaac Newton's baby. (He means gravity. Ed)

Okay, the graphics are basic (He means crap. Ed) and admittedly the sound is uninspired (Crap! Ed) but the gameplay is magnificent. (Curses. Ed) The scrolling caves are about sixteen screens square (Alliteration! Ed) and packed with incident. (Wheee! Ed) Excuse me a moment. (Help! I've been imprisoned in some curly brackets. Ed}

That's better. Anyway, it's a very mentally taxing game, requiring a fine grasp of physics to determine exactly whether you'll be able to nip into this area, set off a controlled rockfall and expose those diamonds without getting caught by the patrolling firefly. Nastily, it's also a very fast game - once those butterflies get on your trail they'll hound you mercilessly, and it's entirely possible to run faster than the scrolling, and so flounder in the dark while the screen catches up with you. And there's a time limit. Yikes! if you don't mind dated graphics and like your puzzle games very tough indeed, I'd recommend this 'un wholeheartedly. It doesn't push the Speccy in terms of machine use, but you'll be hard-pressed to find a game with more playability per inch. And it's educational as well! (Sort of.)

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Overall: 86%

Transcript by Chris Bourne

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