West Bank

by Alfonso Azpiri, Alvaro Mateos Herrera, Snatcho
Dinamic Software
Your Sinclair Issue 3, Mar 1986   page(s) 26

Gremlin Graphics

A kinda spaghetti computer game without the parmesan or the doi-oing sound each time you see Clint Eastwoods boot. West Bank has nothing to do with the middle east and everything to do with a hot-shot winner. It brings a bar room brawl into your front room without your getting a black-eye, or spilling red-eye on the carpet yet still letting you be the quickest dead-eye west of Wapping.

The screen shows three saloon doors, each assigned a key. Any could swing open at random. Press the appropriate key and you could blow away whatever's behind it. If it's a low down, no good sidewinder of a bad man then watch your bounty money tot up as indicated by the dollar bags above the doors. But if you're too quick you might shoot the Mae West proportioned bar maid, and that'll cost you, as well as her, a life. But before she can ask whether that's a gun in your pocket or are you just glad to see her another door swings open. This could be the clown with five hats. Shoot 'em' off - but watch it - under the last could be money or a bomb. One's a winner - the other could cost a life.

The greater your first round success, the less baddies you'll meet in the second round, which is marginally faster then the first. If you're top drawer here, then shoot through the final showdown at the Pretty OK Computer Game Corral. Now, instead of doors, three heavy dudes confront you. You can't draw before them - and you don't know who'll draw first, so your reactions have to be razor sharp, then banga-bang-bang and mash all three - the faster you do it the higher your bounty bonus.

This one you'll all be gunning for - it combines larfs with thrills, quick reactions with brains.

Graphics: 8/10
Playability: 8/10
Value For Money: 8/10
Addictiveness: 7/10
Overall: 8/10

Transcript by Chris Bourne

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