Tales of the Arabian Nights

by Keith A. Purkiss, D. Deans, D.J. Burt, M.A. Trace, Tel
Interceptor Software
Your Spectrum Issue 18, September 1985   page(s) 45

Rick: Unfortunately, this placid platform game is based on one of the greatest and longest stories ever told. It sure is long and sure does grate.

You are Imrahil the Kalendar Prince who has a date to keep (and no doubt a few to eat) saving the Princess Anitra from the wicked grasp of the Sultan Saladin. This game of Eastern Promise doesn't make the platforms any more exotic than a Pakistani porter would those at Clapham Junction.

A pretty box contains a pretty poor game as you have to collect pots of gold that come to spell to the word Arabia. This Bedouin booty turns up on several different screens ranging from a ship, a desert, a garden, a palace and then eventually freedom. The Prince has various perils to overcome as part of his own Middle Last crisis - including an octopus straight from 20,000 Leagues under the Sea and arrows that have apparently been shot from a neighbouring version of 'Hunchback'. The baddies have an unfair advantage at first because the collision detection ain't too hot. And I certainly dream of genies with greater powers than those portrayed here... 2/5 MISS

Roger: The name promised an adults-only platform game - well, it is a platform game and I wouldn't let kids near it but for very different reasons. 1/5 MISS

Ross: I've seen this on the (whisper) Commie 64, and without the music and speech, there's little left but a crummy platform game. 2/5 MISS

Ross: 2/5
Roger: 1/5
Rick: 2/5

Transcript by Chris Bourne

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