by Adrian R. Shaw, David A. Shaw, Graham D. Shaw, John Hay
Atlantis Software Ltd
Your Sinclair Issue 48, Dec 1989   page(s) 31



Another trip to the netherworld of cheapies with Mr Stingebucket himself, Marcus Berkmann! (Where's that cheque? MB)

Reviewer: Marcus Berkmann

Someone told me a little while ago that whereas most full price games are slaved over, nurtured and tweaked and tinkered with for months by teams of dedicated programmers working round the clock, most new budget games are knocked off in about half an hour with loads of old routines simply ripped off full price games and adjusted accordingly. As it was someone who works for a full price game company who told me that I didn't pay too much attention, but after playing Superkid I'm not too sure. Not that it's a bad game - in fact it's highly playable (if a little limited) but it does look like rather a lot of games that we've seen before. You're the usual urban warrior (shucks) who has to rescue luscious young lovelies stuck on rooftops (yahay!) and guide pensioners home through the streets after a hard day's complaining (zzzz). Unarmed, you can nevertheless fly through the air with the greatest of ease, which helps when you want to bump off the nasties (landing on them is a good trick). Once you've cleaned up the city's three areas in daylight, you return in twilight when the gangs get even more vicious, nasty, unpleasant and cruel to small furry animals.

All this is quite a laff, as long as you aren't expecting anything worrying like originality or innovation. At least, though, you have the option of playing the game in full colour or, if that's too much for the eyes, in any of four different single colours. But while it's fun, it's second hand fun at best, and that may not be enough for many Spec-chums.

Overall: 54%

Transcript by Chris Bourne

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