Split Personalities


by Ernieware Productions: Ruud Peske, Ernest Peske, Mark Strachan
Domark Ltd
1986
Your Sinclair Issue 08, August 1986   page(s) 28

Take a block sliding puzzle and combine it with a popular satirical television show title. Now add an extra letter and you get Splitting Images, the first TV tile-in!

This ingenious avoidance of royalties hardly filled me with confidence. Nor did the blurb, burbling on about arranging the squares. Could Domark seriously be marketing a game as old-fashioned as this?

But begin to play the program and you realise its virtues. Dutch company Ernieware seems to have specialised in this sort of program and has added enough neat variations to create something new.

Put away all ideas of plastic puzzles and sliding squares around to create a picture. Instead imagine an arena with a store at the top left hand corner from where the picture sections emerge when you press fire. Three sides of the frame contain doors which are constantly opening and closing, and you can slide unwanted tiles through them to go to the bottom of the pile and re-emerge later.

There are also cracks in the wall, most of which flash on and off but one is constant. When a block collides with a crack it bounces back so you have to be careful with timing.

As you start to shoot sections of the picture from the store you'll find that corresponding squares are illuminated in a miniature completed picture to your right. You'll also find that non-picture squares emerge. Often objects associated with the person you're creating appear and if you bring me right ones together you score extra points. Arrange a collision between the finger on the button and the mushroom cloud and you'll bring about a cataclysmic bonus!

While you're trying to avoid crashing the wrong objects together you'll also have to watch out for bombs. These are neutralised by taps or can be kicked out of play through the doors, but whichever course you choose you've got to be quick because if the fuse burns down they'll explode and you'll lose a life. The same goes if you run out of time.

For some reason I found all this totally addictive, even though there's a tendency for bombs to appear in rather quick succession. Eventually you'll discover the technique to complete Ronnie Reagan within the time limit and you'll skim through Thatcher. But don't get too confident because more cracks appear in the wails and the doors open at a different rate. By the time you reach Alan Sugar you'll be panicking. Apparently Prince Charles lurks in there which makes me wonder whether we should really split heirs.

Not the most glam game of the year, but certainly one of the oddest and most unique. If tests of mental agility and strategy set against a tough time limit suit you then give these spitting images 'l'.


Graphics: 8/10
Playability: 8/10
Value For Money: 7/10
Addictiveness: 9/10
Overall: 9/10

Award: Your Sinclair Megagame

Transcript by Chris Bourne

Your Sinclair - Article Re-review Issue 57, September 1990   page(s) 64

A bit of an oldie this, but its still quite good all the same.

(A few plays later.) In tact, I'd almost go as far as to say that I quite like it. But what's it all about, eh?

Well, it's kind of like those slidey puzzle games (where you must slide those plastic square bits around to make up a normally-crap piccy of Lassie or some such equally attractive persona), but with a few subtle changes to add to the fun. Firstly, you can collect the pieces one at a time, keeping them or temporarily chucking them out through a gap in the wall. Once you've got one you can't just put them where you want either - just like in the similar puzzles of the plastic kind, you have to slide them completely to one side or the other - if you see what I mean. And things get more complicated as you progress (Clive Sinclair really is a bummer to get together for instance) with things such as bombs (which blow everything up), holes in the wall (where pieces can fall out), bonuses which you can throw together (for extra score and lives) and a variety of other things which I, erm, can't quite remember, cluttering everything up. Still, it's actually not too bad at all.


Fiendishness: 91%
Lack Of Sleep Factor: 89%
Pull Your Hair Out Factor: 18%
Variation: 89%
Overall: 93%

Transcript by Chris Bourne

Your Computer Issue July 1986   page(s) 42

Spectrum
Domark
Arcade Adventure
£7.95

This game belongs to that rare breed-of adventures which, at the outset, seem very simple to complete but in practice prove to be tricky. You have to form pictures of politicians, the Royals, pop stars and other famous personalities from the jumbled pieces of jigsaw appearing on the screen. A spinning cursor allows you to move off the screen to dip into a unseen store of pieces to place on the screen. Do not take too long, though, as the cursor will explode after a few minutes.

What makes the game really difficult are the items mixed with the jigsaw. They include diamonds, matches, pistols, bullets, dripping taps, flags and several other mystery items. You cannot finish the picture with those items on the screen, so to get rid of them you can either push them through holes which appear from time to time in the playing area or, better still, combine two to make a pair - e.g. pistols and bullets - and win bonus points.

Watch for the bombs which appear on the screen. Unless you get rid of them quickly they will explode and cause you to lose one of your lives. Once all the pieces are on the screen and all the unwanted items have been dealt with, all that remains is to move them into their correct positions to form the completed face before you run out o< time.

If you have seen the TV series, read the book and sung the song, you will probably enjoy the computer game as well.


Graphics: 4/5
Sound: 2/5
Playability: 3/5
Value For Money: 3/5
Overall Rating: 3/5

Transcript by Chris Bourne

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