Spitfire 40

by Issi, John May, Phil
Mirrorsoft Ltd
Your Sinclair Issue 4, Apr 1986   page(s) 68,69


How I remember that cold morning in 1940. Ginger and I were in the Officers Mess. 'We really must get this mess cleared up,' I said. Suddenly the alarm! 'Scramble, Ginge, scramble!' I shouted. 'Oh dear,' he said, turning from the eggs. 'I've just started to fry them.'' Sometimes I have my doubts about Ginge...

Of all the aircraft in the history of aerial combat, the Supermarine Spitfire has the greatest aura of romance and adventure, bar none. Of revolutionary design, with a top speed of 350 mph and amazing manoeuverability, it became an integral part of Britain's airborne defence against Hitler. How many thrilled to the sight of this huge mechanical bird locked in deadly combat over the fields of Kent during the Battle of Britain?

Flight simulators are always among the first software releases for a home computer, but they've recently gained a new lease of life by giving you something to do once you get up into the air other than just flying from airfield to airfield. That something is... killing people! Now's your chance to test your canine canniness in a dog fight to the death against the beastly Boche, in what appears to be an accurate version of the Spitfire, with only minor compromises for the computer.

We've come to expect polished presentation from Mirrorsoft and this is no exception. The twenty four page booklet contains not only excellent clear instructions and step by step guides to getting off the ground and what to do when you find Adolph up your exhaust, but also a brief note on the theory of flight and a history of the plane (from which I cribbed the above potted facts...). There's also a four page insert containing the important controls and details, such as how to regain control if you foul up.

This attention to detail continues in the program, with separate options for Spectrum and Spectrum + keyboard controls! And the atmosphere is there too. Although you start with no flying hours, once you've made a successful landing you can save your log which provides continuity of character. Be warned though, as you rack up the hours you'll find the program becomes less forgiving of your errors, increasing your chances of pranging the crate - a nice way of handling difficulty levels.

There are two practice modes, for flying and combat, but the real test comes when you leap into the cramped cockpit, throw out a cramped cock or two, and rev up the engine - which sadly sounds more like a gnat in your helmet thanks to the legendary Speccy sound! Space toggles between the instrument panel and the cockpit view. So, taking note of where you can expect to encounter the Hun (in feet and compass bearing), it's up, up and away - probably instrument flying until you're in the danger zone. Actually the cockpit view is fairly bare, though Mirrorsoft claims you may eventually be able to use landmarks for navigation.

It's probably easier to use the map screen, again accessed by a single key stroke. Then it's war in the air and machine guns blazing as you try to out-manoeuvre the enemy. Here it's the screen view almost all the way and I found it as exciting as any arcade game, suddenly looping over to put a plane that was tailing me directly into my sights. You have to learn to pre-judge targets though and their tactics are cleverly programmed too.

Mission accomplished (and it's not that easy), it's back to base to swop stories of the Heinkel that nearly got away, with a few more flying hours to your credit. Spitfire 40 is a friendly program, not nearly so difficult to get into as some earlier simulators, and it's very engaging with its role playing element.

I snapped on the 'For Hire' light and prepared to taxi up the runway. 'Chocks away, Ginge!' I yelled. 'Aww - and I've only got the coffee cream and that's my favourite. he said. Quite seriously, I have my doubts about him.

Graphics: 8/10
Playability: 9/10
Value For Money: 8/10
Addictiveness: 9/10
Overall: 9/10

Award: Your Sinclair Hot Shot

Transcript by Chris Bourne

Your Sinclair Issue 51, Mar 1990   page(s) 43


Cheaper than a speeding bullet. Leaps small molehills in a single bound. Is it a bird? Is it a small piece of putty? No, it's budget hero Marcus Berkmann with the latest in low-price Spec-fun.

Reviewer: Marcus Berkmann

Yet another rerelease - where did all the new games go? - this time of an ancient (1985) Mirrorsoft flight sim. Yes, it's back to World War II, complete with banter, enormous moustaches and chaps called Boffos and Pongo. Sadly for the Binkys and Boffos in Spitfire '40, however, this sort of game format (if 'game' it truly is) has long since been mastered by those flying jacket types at MicroProse, and this one looks a little tatty in comparison. That said, it's not bad value for three quid (although two quid would have been nearer the mark). After all, you get eight pages of instructions with the blighter, so there's go to be something to it. But any game that differentiates in the controls section between playing on a Spectrum keyboard and playing on a Spectrum + keyboard has got to be something of a dinosaur, and Spitfire is suitably wrinkly. not even a hastily applied bit of Oil of Ulay would make much difference - euthanasia would be infinitely kinder. A close decision, but down onto the pavement it goes!

Overall: 40%

Transcript by Chris Bourne

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