The Rocky Horror Show


by Clever Music, Ian Ellery, Jay Derrett, Jeff Lee, Paul Andrew Stoddart
CRL Group PLC
1985
Your Spectrum Issue 16, Jul 1985   page(s) 64

"Oh Brad, what have they done to you? An hour ago you were plain old Brad Majors, and now - now you're nothing more than a stone figure.

"Oh, if only we hadn't made this journey..."
But you did!

"If only the car hadn't broken down...""
But it did!

"If only we were amongst friends."
Two outa three ain't bad!

And that about sums up any semblance of plot the game might have. Now it's up to you to save Brad and his girlfriend Janet from a fate worse than working on YS...


Transcript by Chris Bourne

Your Sinclair Issue 6, Jun 1986   page(s) 73

128 GAMES

And so they came - the first trickle of 128 games. Sinclair cleverly made sure that the software was there, ready for the new machine. But most of the first releases have been expanded versions of existing titles, and we all know, don't we, that bigger doesn't necessarily mean better? After all, it's what you do with it that counts. So here it is - the highly personal, Rachael J Smith guide to those first ten releases.

CRL
£9.95

This was always more atmosphere than serious game challenge - the ultimate thrill for Pistol Packin' Peter (Rocky Horror) Shaw and cultists like him. It's a faithful copy of the Frankenstein place (or so I'm told) with a much enhanced, foot tappin' Time Warp to dance to. Pity they couldn't have used some other icons from the show, thinks I.

So there they are, ten offerings for the 128. All benefit from having their amplified sound blasted out through the TV, and where the new sound chip has been used to full effect it's like suddenly being able to hear after years of deafness. But while there are things here to appeal to the person who's never owned a Spectrum before, I can't see much point in duplicating a game unless you were a big fan of the original. And that means that we're not yet in a position to say whether the 128 itself is worth buying. We'll have to wait until games that make full use of that extra memory - that do things that can't be achieved in 48K - appear before we all decide to trade in our old machines.


Transcript by Chris Bourne

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