Potsworth & Co.

by Dave Thompson, Mark Cooksey, Mark Wallace, Richard Morton
Hi-Tec Software Ltd
Your Sinclair Issue 77, May 1992   page(s) 10,11

Hi-Tec Premier
£6.99 cass
0742 587555
Reviewer: Jon Pillar

Dreams, eh? The source of ideas for authors, the source of inspiration for poets, the source of a truly awful song for Captain Sensible. The best bit about dreaming is that you do it when you're asleep, so you don't waste any time. The worst bit is that you only know you've been dreaming when you wake up unexpectedly and completely forget all the best parts. The other worst bit is having a nightmare, which is where Potsworth comes in.

Potsworth, y'see, is a dog with a difference. He is uncommonly intelligent, speaks with an upper-crust accent, leads the nightmare-busting Midnight Patrol and has three dots on the end of his nose. The character came into being when two slightly eccentric Brits looked at their mad spaniel and thought people would enjoy reading about his ludicrous adventures. Amazingly they were right, and Potsworth became a minor success. The slightly eccentric Brits then set their sights substantially higher, and sidled up to Hanna-Barbera with an idea for a weekly cartoon show.

After making a few adjustments, such as changing the title, fiddling with the format and bunging a load of Americans into the cast, the H-B machine swung into action and Potsworth and Co bounded onto BBC 1. Attracting five million viewers, the show leapt to the top of the charts, and the canny canine has never looked back. Except to see whets happening behind him.

From all this talk about dreams and nightmares, you've probably guessed that the plot to the game is pointedly strange. It seems that the ruler of the dream zones, the Grand Dozer, has been stricken with insomnia. Instead of prescribing a glass of warm milk and a quiet sit-down with the latest issue of Chat magazine, the powers that be call upon Potsy and the gang to fetch back the spooky Potion of Slumber. The magical equivalent of a Mickey Finn, its a special mix of five snoozesome ingredients, and paint my left earlobe an unsuitable shade of maroon if these haven't been scattered around the dream zones by the wicked Nightmare Prince.

On each of the five levels you play one of the members of the Midnight Patrol, and their special abilities subtly affect the gameplay. Skip down to the helpful boxout for more info if you like. For those of you who prefer to keep your reading in a sensible, orderly fashion, each level is built around an enormous search-'em-out platformer.


Commendably eager to sweep away the memory of such horrible games as Top Cat and Hong Kong Phooey, Hi Tec have come up with a game of startling playability and addictiveness. The funny thing is, there's really nothing new in the game - it's just that all the parts click together to form a satisfyingly chunky whole. The gameplay borrows elements of everything from Manic Miner to Switchblade, with loads of secret passages, unexpected monsters and hidden bonuses. Best of all, the game isn't linear - you can go wandering off pretty much where the fancy takes you.

Each level is made up of five or six big areas, connected by such devices as lifts, swinging girders and fairground rides. As you're not strong enough to set off these by yourself, you need to find heavy objects and shift them around 'til you can drop them on the control buttons. Needless to say, some objects are cunningly concealed and require mucho questing from our heroes. There's even less need to say that the levels are crawling with baddies, but I will because it's only polite to do so. The levels are crawling with baddies. (Ahem.) Some are susceptible to a quick blast of firepower, while others are indestructible. How do you know which type is which? Thats right, you don't. Get the idea?

Potsworth is an ace game. The fact that you aren't noticeably inhibited as you scuttle around adds to the attraction - rather than being led on by the programmers, you can choose your own routes around the levels. Its not an easy game, but certainly not so difficult as to put you off. If you've got a fairly good memory and a razor-sharp trigger reflex you'll have no probs getting around. TaIng a leaf from the Japanese console games, Hi Tec have kept the same basic gameplay for each level, but bolted on extra features to keep interest from flagging. The graphics are tip-top, with excellent detail and smooth animation. The sound's also pretty good, with plenty of 128K effects and ditties.

Neatly tying everything up, the inevitable multiload is offset by the fact you've got oodles of credits. Yes siree, ol' Potsy has got himself a winner here. In a shocking break with tradition Hi Tec have done the licence proud, producing a fiercely playable biggie. It'll take ages to complete, and even after you've done so there are plenty of nooks and crannies to go back and explore. In fact, I'll dispense with the customary payoff line, and just urge you to rush out and swap seven grubby coins for this sponkadicious computer game. You'll have hours of fun and be supporting full-price Speccy software at the same time. And you can't do better than that.

Notice: Array to string conversion in /_speccy_data/games/zxsr/zxsr.php on line 19 Blurb: Array

Notice: Array to string conversion in /_speccy_data/games/zxsr/zxsr.php on line 19 Blurb: Array

Life Expectancy: 90%
Instant Appeal: 90%
Graphics: 85%
Addictiveness: 95%
Overall: 92%

Summary: Loopier than a twist of peel, and stormingly playable. Get it. Now.

Award: Your Sinclair Megagame

Transcript by Chris Bourne

All information in this page is provided by ZXSR instead of ZXDB