Ping Pong

by Doug Burns, Jonathan M. Smith, Martin Galway
Imagine Software Ltd
Your Sinclair Issue 6, Jun 1986   page(s) 59


If you've spent hours watching the telly wondering how those inscrutable Chinese whizz the little white ball over the net with such speed, then here's the chance to have a go yourself. Like the English cricket team you'll start by having the ball fly by without laying a bat on it.

Despair not, though. This isn't one of those fiendishly unmasterable games. Nor is it one of those silly simulations where all the money's gone into producing a pretty copy of the original sport but a cop-out of a computer game. Any resemblance to table tennis is purely co-incidental (which is why I presume Imagine has used the slightly pejorative Ping Pong as a title). What you actually get is a pacy and competitive game that hones up your reflexes.

On-screen you see a table, net and a small segment of crowd. Glad to see most of the screen is used for game play not pointless packaging. You never see players - just bats - so it's a bit like playing the invisible man. Still, there's no 'arm in that, and you can see he's got no tricks up his sleeve! The first to 11 points wins the game (not 21 as in the real Chester Barnes) and the best of three games if using the two player facility. If on one player mode and you beat the computer (oh! lucky person! - though not impossible) then you move up to the next level of difficulty; there are five in total. There's dead groovy music, offset by manic cheering more appropriate to a McGuigan fight.

But don't let that put you off your stroke: you have three of them - smash, drive and cut. There's no spin or second serve or dimple controversy, but all shots are playable off back or fore hand (and I'd stand more chance with four hands). The computer always ensures the bat's in the right place - your job is to play the appropriate shot and get the timing right. The computer varies its speed (watch out for floaters and no giggling at the sound effect), angle and form of shot constantly, so there's no chance of predicting what'll happen.

But if you persevere and learn the basic skills, you can get yourself embroiled in some sweaty situations requiring a pretty whippy wrist action. I wish you well - it's a smashing game.

Graphics: 6/10
Playability: 8/10
Value For Money: 7/10
Addictiveness: 8/10
Overall: 8/10

Transcript by Chris Bourne

Your Sinclair Issue 50, Feb 1990   page(s) 48


A bumper New Year collection of cheapie rubbish (whoops!) from that king of the skin-flints, Marcus Berkmann, and his preppy pauper (ha ha) Jonathan Davies.

Hit Squad
Reviewer: Jonathan Davies

At this rate, pretty well every game that's ever been released will be out on budget. Ping Pong dates from 1986, but its exhumation is very welcome.

The name says it all really. Two bats, a ball and a table. The bats float eerily above the table, a little like their mammalian namesakes, with no visible means of support, and can perform about five different shots. The graphics are about what you'd expect. Green, basically. The sound is quite elaborate, though - an impressive title tune and plenty of audience participation during the match.

Despite it all, Ping Pong is great fun to play. The concept of hitting a small ball across a table lots of times proves to be very absorbing. The only trouble is that the computer tends to play too predictably, so you might be better off finding a friend to compete with.

Overall: 80%

Transcript by Chris Bourne

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