Automania


by Chris Hinsley, Graham Campbell
Mikro-Gen Ltd
1984
Your Spectrum Issue 9, Nov 1984   page(s) 60

Ron: Wally, the manic mechanic, has got to build 10 cars. What could be simpler? Well, after playing this game for a while, the answer's got to be 'just about anything!'

Wally's first job is to go along to the stores and collect the first part he needs - however, this is no ordinary storeroom. Most of the spare parts have taken on a life of their own, rolling about menacingly (if you can call a gentle rolling movement 'menacing' that is). Anyway, avoiding these, Wally must climb the ladders and jump across holes in the crumbling floors until he finds the part he's looking for; once he's got it, it's back to where he started. Thus, the game continues until the first car's built... and then it's on to the next car. Whew!

The theme's original (although jumping over moving objects and climbing ladders certainly isn't!) and graphics, colour and speed arc all used to good advantage. The presentation and execution of the game are excellent. 4/5 HIT

David: The graphics in this game are quite superb, which is a shame because the game isn't. Basically just another 'climb the ladder' game, I'm look forward to the sequel. 4/5 HIT

Roger: As games go, this ain't bad at all. Shame they called the hero of the game Wally, as that's exactly how he acted with me at the controls! I'd give it the thumbs up... 5/5 HIT


Roger: 5/5
Ron: 4/5
David: 4/5

Transcript by Chris Bourne

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