by Dragoljub Andjelkovic, Dusko Dimitrijevic, F. David Thorpe, Mario Mandic, Bob Wakelin
Imagine Software Ltd
Your Sinclair Issue 3, Mar 1986   page(s) 72,73


Of all the Spectrums in all the world, Imagine's new game Movie ad to walk into ours. Settle into your back row seats, forget the Pearl and Deans and read Gwyn Hughes's review of this gangsters and gumshoe mega-game. Play it, Sam...

Game: Movie
Publisher: Imagine
Price: £7.95
Joystick: Kempston, Interface II, Cursor
Keys: Top Row - Fire; Second Row - Up; Third Row - Down; Bottom Row (Alternate Keys) - Left/Right

Call Mike Hammer, call Sam Spade.... but when you want the best you call me - Jake Monkey-Wrench. I tool around and get the job done.

The voice on the phone said, "Jake, I've got a problem. I'm the Ed." "That's some problem." I agreed. Ignoring me, he continued, "I want you to find a cassette tape. It contains enough evidence to send Mr Big down the river for a very long time." Pausing only to wonder why the Ed should went to send a gangster on a boat tour, I asked, "Tell me where I might find it." "That's the problem," he told me, "It's hidden in a computer game!"

And so it was. I sat in my East Side office, in front of a computer monitor, the whole of New York to search and I'd never have to leave the building. Luckily the city was no stranger to me - the same 3D view that seems to turn up everywhere nowadays. However, I was pleased to find that I could choose between up/down, left/right movement or rotation and forward techniques. And what was this - 'IQ On'? A neat touch means that if I walk into an object the computer can take control and guide me past it.

10.32 pm: I'd found a gun and I was going to need it. In the very next room some hood began taking pot shots at me but I was quick on the draw. I transferred to the icon menu and fired, filling him full of holes and he faded away. No room to be trigger happy though - the city may be a jungle but not everyone's an animal. Soon after I'd plugged the punk another slouched figure approached. I stopped but his speech bubble appeared. But what did he mean by, "I'll see you later"?

1.03 am: I'd lost count of how many rooms and alleys my nicely animated figure had trudged down, but there were lots, filled with hazards of the most unexpected types, like animated suits of armour. Something strange was afoot. I'd had to use my wits to push the furniture around and shift objects and I wasn't sure I was getting anywhere. Then I met her the dame.

The Ed had warned me that there were two sisters tied up in the case - identical twins but while one was good, real good, the other was evil incarnate! I hoped I'd made the right choice as I followed her. Perhaps she could lead me to the gang boss....

1.07 am: You win some, lose some. Like a kid, I'd followed her straight into a trap. I'd dodged the bouncing bombs, the suits of armour and the low down rats who'd hoped to fill me full of lead. But I'd always been a sucker for a frail and now I'd paid the price. This game is as cool as a trench coat and as atmospheric as a misty street. Here's looking at a VDU, sweetheart!

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Graphics: 9/10
Playability: 9/10
Value For Money: 10/10
Addictiveness: 9/10
Overall: 9/10

Award: Your Sinclair Megagame

Transcript by Chris Bourne

Your Computer Issue 4, Apr 1986   page(s) 46

Arcade Adventure

I was in a computer game. So what. I had been in tighter spots before. I looked round the office - fancy decor, pot plants, desk, chairs, all very tasteful. A note on the desk said I had to get a tape from the mob's HQ, get back here, in one piece, and play the tape. After reaching the street, I soon discovered there was much more the note didn't tell me, like the joint was jumping with the mob's heavies. I found a gun, the heavy weight in my pocket made me feel better. No more finger in the pocket stunts. I still had to visit my old friend Bugs Malloy. Not having a street map does not help when all the streets and apartments looked the same.

I was getting nowhere and then I met the girl. She told me her name was Tanya. She said she would show me the way to the hide-out. Following Tanya was the kind of work I could get to enjoy and, anyway, she was my only lead. I was getting close; you could cut the atmosphere with a knife until some guy in the second row of the circle crunched his sweet paper. I had to think fast, some of the goons could be bought, others fooled or, when that failed, I always had the automatic.

While I was busy with some gooks, I lost sight of Tanya, and when I caught up with her, I noticed a subtle change. After she had led me into the third ambush, it all fell into place. This was Vanya, the twin sister, one of Bug's molls. I have never shot a girl in cold blood before: it seemed a hell of a waste somehow.

So by the end of the final reel I had the tape and, of course the girl. My advice to you is to visit your local computer dealer and get into your own Movie - this one is mine.

Graphics: 4/5
Sound: 3/5
Playability: 3/5
Value For Money: 3/5
Overall Rating: 3/5

Transcript by Chris Bourne

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