Last Ninja 2


by Brian Marshall, Gary Thornton, Mevlüt Dinç
System 3 Software Ltd
1988
Your Sinclair Issue 33, Sep 1988   page(s) 22,23

What? Ninja II? Shurely shome mishtake! What happened to Ninja I? All will be revealed, as Phil South wraps himself up in strips of black cloth and does a wibbly movement with his leg.

FAX BOX
Game: Last Ninja II
Publisher: System 3
Price: £12.99
Reviewer: Phil South

New York, 1988. In the shadows, without a sound, someone is walking through the streets un-noticed. Central Park is nearby, he can feel it. Yes, he can see the top of the bandstand. He knows that below it is the entrance to the sewers, the only way to get into Kunitoki Shogun's headquarters undetected. It's the only way to get The Orb, the seat of his power, the only way to destroy him. And he must destroy him for the sake of his family whom the Evil One murdered, and honour, which demands that he do it on behalf of the Good Lords who sent him forward in time...

That's how it begins, the amazing story of a lone ninja's attempt to destroy an evil magical Shogun called Kunitoki. Back in the 17th Century, the Shogun killed an entire family, just to exert his authority. What he didn't know was that the one member he didn't murder was a powerful ninjoa, the Last Ninja in fact (Oops!). After discovering this was the case, he phased himself forward in time to 1988 in order to escape. But old Ninja had some powerful friends, and these good magicians helped him to follow Kunitoki through time to New York... Meanwhile, in New York Kunitoki's in his element. He has used his almost magical power to set himself up as a drug baron, and hides himself away in a skyscraper/fortress near Central Park. Ninja has discovered that a secret entrance into the fortress exists in Central Park, and as the game starts he is searching for a way in.

So what happened to the much advertised Last Ninja 1? I hear you squeak. Well, it's quite simple really. System 3 didn't think it was up to scratch, its quality control is that good, that it took the decision not to release it until it was perfect. Which meant that the sequel project overtook it, and it turns out that this will come out first. All that effort just to bring you a good game, eh? Makes you break out in a sweat just thinking about it, dunnit? Still at least we have the brilliant new Ninja II to contend with.

Ninja II is a superb feat of programming. It's a six level multiload, with each level taking up the whole of a 48K computer. It's taken Mev Dinc, the programmer, a full six months to get the game from first code to a finished state, and it's easy to see why. The game is fully 3D, and packed to the edges of the screen with fiendish puzzles, the like of which I've never seen. There are objects to collect and manipulate, energy to be gained and fights to be fought. I'd like to see someone try and map it, too. The trail leads us down into the sewers, through Central Park, into a factory, up, down, left, right... all over the shop! (If you can do a map, I'd be interested to see it!) It's a big game, in all senses of the word, and if anything this year has got HIT written all over it, this has. If you like quick, flashy beat 'em ups, then it'll suit you fine, but if you really want something big and fleshy to get your teeth into (fnar) then Nina II is the only game that will do. Available August 25th.


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Graphics: 9/10
Playability: 9/10
Value For Money: 9/10
Addictiveness: 8/10
Overall: 9/10

Award: Your Sinclair Megagame

Transcript by Chris Bourne

Your Sinclair Issue 75, Mar 1992   page(s) 58

REPLAY

Whiffy, spiffy, tiffy and thoroughly nifty. Prey gentle molluscs, take your seats for the great YS roundup...

The Hit Squad
£3.99 cassette
Reviewer: Jon Pillar

Somersaulting out of last issue's Superheroes compilation, the ultimate ninja comes back for seconds. Transported from ninth century Japan to twentieth century New York by his mortal enemy Kunitoki, our hero remains unflappable despite the dual terrors of this modem day world. One is the tremendous culture shock. The other is that his sharply-cut jumpsuit has been unfashionable for eleven hundred years. Swearing revenge by all the tailors of the Orient, the implacable one sets out to track down his nemesis, using the many and varied objects he finds on the way. With six puzzle-packed levels and groovesome 3D graphics, this is a smashingly playable, tough but fair arcade-adventure. Get it.


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Overall: 83%

Transcript by Chris Bourne

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