Kokotoni Wilf

by Andy Williams, Neil A. Bate, Rory C. Green, Stephen Lockley
Elite Systems Ltd
Your Spectrum Issue 10, Dec 1984   page(s) 58

Ross: Elite has taken the little white man out of the realm of the superhuman jumper and more into that of winged avenger; he's now a decidely unheavenly-looking angel! Wilf can be made to move left, right or flap up the screen; the 'flap' key repeats so you don't have to wear out your keyboard.

Kokotoni Wilf is a game of 60 screens divided into six time zones. To progress from one to the next, you have to collect a number of flashing pieces of an amulet - and then find a time gate. Incidently, Elite forgets to mention that you can start in any of the first three time zones by pressing keys '1-3' and then you'll find that all the objects on the previous levels will be credited to you.

Each screen consists of large fixtures like trees or dinosaurs (some of which may animate a little) and smaller, moving graphics. Tunnels and recesses have tended to replace the familiar platforms. The graphics aren't really up to Jet Set Willy standards and the difficulty I had controlling Wilf's spritely extravagances spoilt any appeal that the game had. 2/5 MISS

Dave: This is a reasonable game with above average graphics, but it gets annoying after a while because the controls are not precise enough. Elite advertise this as the successor to Jet Set Willy. It's good, but not that good! 3/5 HIT

Roger: Maybe 'Flapping Fred' would have been a better name, or perhaps 'Blundering Budgie', because our hero Wilf's mishaps can't all be blamed on Spectrum keyboard insensitivity. Shame 'cos there's enough screens to last a long time. 3/5 HIT

Ross: 2/5
Roger: 3/5
Dave: 3/5

Transcript by Chris Bourne

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