Into the Eagle's Nest

by Kevin Parker, Peter Austin, Robin Chapman
Your Sinclair Issue 17, May 1987   page(s) 35


You're the best. More than the best. The bestest. That's why you get the messy jobs. Like infiltrating the stronghold of a top enemy commander and rescuing three fellow saboteurs. Like blagging all the commander's loot along the way. Like wasting the seemingly infinite number of guards that're chasing after you. And then blowing up the whole shebang by setting off a series of detonators. It'll need the super-dooper-ding-dong-bestest saboteur on the team just to get past the firstest hurdle.

This is the background to your mission - growing troop movements (can't they get that seen to?) have been detected in what was previously considered a strategically unimportant area. Three spies were sent in, but although they were the best, they weren't quite best enough to avoid getting caught. This is where you come in (points at door).

Into The Eagle's Nest is the first game on Interceptor's new Pandora label, and it's no more than a huge excuse for another version of Gauntlet. Out go the wizards, spells and all that mystic bilge, and in come the atmospherics of an Alastair Maclean-type war film, probably starring Gregory Peck - but it's still the big G under any other name. The sprites are much larger and the backgrounds more detailed, and if there's any substantial difference between the two, it's one of emphasis. Gauntlet's one of the best and most addictive shoot 'em ups moolah can buy. Into The Eagle's Nest needs a little more strategy, and much more care.

For example, you start with just 99 rounds of ammo. Although you can restock fairly regularly, you're never in a position to spray bullets around in the luxurious way you could in the Glove. Similarly you can't let yourself get hit all the time, 'cos you'll be deader than dead - deadest, in fact - within seconds. Your 50th hit will be your last, and that's norralot when you're battling through this game. Keep clear of the guards, fire at a distance (it's just as effective) and use any cover provided.

Of course, with all this scenery and detail, it's no great shock that Eagle's Nest is a touch smaller than its forbear - eight levels takes much longer to complete, and may need revisiting, especially if you're planning to escape. As you move around the maze, you pick up keys (to open doors), ammo (15 round a time) and occasionally you'll find cold food and first aid to pep you up. Paintings and valuables are spread around - sometimes visible, often hidden in crates. Explosives are everywhere, and if you get that far, you'll eventually use them to blow up the castle. But they're also liable to go up, taking you with them, if you shoot at them - another food reason for being careful. On most floors there are detonators - fire at them as you pass, 'cos when you've zapped the last one you've not got long to escape before the whole place goes west. (That's the plan, y'see.)

It's all great fun, and a worthy addition on what's already a classic theme. It's nowhere near as fast as Gauntlet, but it's harder and more challenging. And it's fun to be zapping Nazi stormtroopers for a change (look at the cover if you don't believe me). So drop those wizard togs and let's hit those huns, ehm chaps?

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Graphics: 9/10
Playability: 8/10
Value For Money: 8/10
Addictiveness: 9/10
Overall: 9/10

Award: Your Sinclair Megagame

Transcript by Chris Bourne

Your Sinclair Issue 39, Mar 1989   page(s) 41


What's going cheap this month? (Make any bird jokes, and you're dead, Ed). Certainly not Marcus Berksquawk. (BLAM!!)

Reviewer: Marcus Berkmann

Another welcome re-release, which originally appeared on Players'sister label Pandora, 18 months or so back. It's basically a Gauntlet variant, but with substantial gleamy brass knobs on. The setting's Nazi Germany, so if we could just pause for a little goose-stepping practice (TOOM-CHUM-TOOM-CHUM-TOOM-CHUM). That's better.

Your mission is to get inside a highly fortified base, kill as many goons as possible, rescue your three comrades and then blow the whole place up. Simple? Could do it for breakfast. Actually it's extremely tricky, and requires superb timing and an almost psychopathic love of killing things. As in Gauntlet, you have to be careful about using things like keys to get around between the rooms, and there's treasure, food and spare ammo lying around too. Yup, ammo is not something to be wasted, partly because there's not much to go around, but also if a stray bullet happens to hit a barrel of gunpowder, ker-BOOOM! and you're as dead as Marie Stopes. An excellent game, with clear and attractive graphics and endlessly challenging gameplay Again, for a cheapie, unmatchable value.

Overall: 8/10

Transcript by Chris Bourne

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