by Adrian R. Shaw, David A. Shaw, Graham D. Shaw
Atlantis Software Ltd
Your Sinclair Issue 44, Aug 1989   page(s) 50


Skint? Or just tight? Then follow Marcus Berkmann down to his lair and sample his goodies (oo-er). None over three quid (or to you madam, £2.99).

Reviewer: Marcus Berkmann

Are you ready to be heartbroken? Well, here's a jolly little number then, another hopelessly unoriginal arcade adventure that's nevertheless eminently playable. Written and designed by about 20 people called Shaw, it's a troll-packed elf-heavy questy thing, full of spells, wizards, damsels in distress and suits of armour that ride up with wear. Warlocks, I hear you cry, but in fact it's not bad at all To recsue the kidnapped princess you have to find Merlin's spellbook (easy), and then, in order to cast the spells, his cauldron (not so easy), while killing any ogres that come your way and climbing an awful lot of ladders. And it's all relatively straightforward. I'd guess that this has been designed for the younger gamester - anyone reared on Bionic Commandos or similar will not find it much of a challenge. But the graphics are good, and the puzzle element (it's a real 'What Happens Next?' game) still keeps the brain ticking over. As the inlay notes say, "Will you overcome the warlock's evil creations? Will you survive long enough to create the golden key that is needed to free Princess Mertha? Probably not." Seems fair enough to me.

Overall: 75%

Transcript by Chris Bourne

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