Go to Hell

by John George Jones
Triple Six
Your Spectrum Issue 18, Sep 1985   page(s) 45

Ross: Now you've got to be getting desperate to come up with a new angle like this. All the bumph on the game pushes the gruesome content and ghoulish goings-ons very hard (Is this what's meant by things that go bumph in the night? Ed.). When it comes down to it, though, you won't need to perform any diabolical deeds. This is really just another maze game, spiced up with a backdrop of ghostly (and ghastly) graphics.

Through fifty screens, your task is to find a friend and free him from eternal damnation. (Sounds like a sort of nonstop sesh on JSW! Ed). You must guide your little man through narrow passage ways, avoiding the deadly walls and the floating fiends that'll pass through anything. In true Hammer horror style, your only defence is your crucifix - use it when you get very cross!

The hope is that you'll presumably gasp at the gory graphics as you go on your rounds. You'll see people being sawn up, stretched on racks and having their heads crushed. The game may not keep you awake for long but I can't see anyone having nightmares over it. 2/5 MISS

Rick: Ugh, the horror of it all - and I don't mean the graphics but the game. Clamp on the thumb screws, stretch me on a rack but don't force me to play this again. 1/5 MISS

Roger: An erratic and ill-defined experience of pure purgatory, vicar... but still more fun than the other place! 3/5 MISS

Ross: 2/5
Roger: 3/5
Rick: 1/5

Transcript by Chris Bourne

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