Agent X

by John P. Tatlock, Steven Tatlock, Tim Follin, Gremlin [2]
Mastertronic Ltd
Your Sinclair Issue 15, Mar 1987   page(s) 66


Ka-thud! Pee-owwww! Kec-splonk! The X-rated Agent's at it again. Not that, silly! Saving the world's what, in a plot which is well stirred with the satire spoon.

The peace loving president of the USA has been kidnapped by a Mad professor, who's busy washing his brain and turning him into a warmonger. Success with the cerebral Persil means one thing and one thing only - World War Three. Only a budget game from Mastertronic can save the world now.

This is one from the cheap 'n' cheerful department, featuring multi-load action but not too much gameplay. Part one is a simple swerve and dodge driving game, seen in 3D from above. Score points for shunting other vehicles off the road. Not much to it - but then again, did you see Street Hawk?

Then there's a shooting gallery game. Geometric objects fly out of the walls to explode unless you hit them with your crosshairs. Finally, if you free the President, there's an escape through the caves.

Agent X looks great, and has some wacky touches, such as the life indicator, which consists of a little figure moving towards a gravestone. If only they'd been used to slightly better effect this could have been a Mastertronic classic.

As it is, it's unlikely to keep you hooked for weeks, but at this price most Agents wouldn't qive a XXXX for anything else!

Graphics: 8/10
Playability: 7/10
Value For Money: 7/10
Addictiveness: 7/10
Overall: 7/10

Transcript by Chris Bourne

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