Titanic Blinky

by Brian Cross, Tink
Zeppelin Games Ltd
Crash Issue 95, Jan 1992   page(s) 57

Whooo, it's a ghostie! After the success of Blinky's Scary School, our paranormal prankster pal's back to spook us once more. Mark Caswell throws a sheet over his bonce and trips over 'cos he forgot to cut eyeholes (what a twit - Ed)...

£3.99 cass

Arthur J Hackensack's a very nasty, power-mad billionaire who craves world domination. To this end he's kidnapped the good Professor Frobisher Goonhilly and forced him to build a negative psyche machine. Using its strange matter-warping properties, Hackensack has changed the isle of Wight into a large custard slice (as you do - Ed)!

City after city has been turned into weird and amusing shapes to demonstrate Hackensack's evil intent. With conventional forces useless against psychic energy, the World Government's looked to a new breed of hero, and so Blinky, spooky star agent of SPECTRE (Society for the Prevention of Ectoplasmic Crime, Telekinetic misuse and Reality Endangerment), is immediately put on the case.


Armed only with an ectoplasmic gun and a case full of disguises, the courageous spook is parachuted onto the deck of Hackensack's base ship, the newly raised SS Titanic. As old sheet-head leaps from platform to platform he's attacked by a wide range of fearsome creatures. Each hit knocks down Blinky's energy bar so shoot first and ask questions later. If Blinky loses all his lives it's Game Over, but could someone please tell me how on earth you kill a ghost? (Give him plenty of exorcise? - Ed.)

The first scene's on board the Titanic, and the aim's to collect musical notes and take them to the whistle on the boiler tunnel. This gives you access to the bridge and diving gear used to take a short swim in the Atlantic Ocean.


Will Blinky become as popular as Dizzy (cue chorus of 'Dizzy, my head is spinning...')? if there's a third game and it's as good as this, I'd say a resounding YES. Puzzle fans as well as platform junkies will love Titanic Blinky - it's fun, fun, fun all the way.

The puzzles are thankfully fairly simple to solve; even a thicko like me (your words, Caswell - Ed) managed to get a fair way into the game on my first couple of attempts.

Graphically, Titanic Blinky's little short of brilliant. The sprites are all big and bold with bucketfulls of colour splashed around. There's the odd bit of colour clash but this doesn't affect the playability. Despite being a scary ghost, Blinky's a cuddly little critter, but some of the creatures wouldn't look out of place in Stephen King's worst nightmare.

So move over Dizzy, Titanic Blinky is on your tail and gunning for your crown. Go out and buy this game, now - it's well worth the measly asking price.

MARK [85%]

Ooo! Scary stuff, this. Lots of ghostly goings on with the Number One spook. After popping all the nasties in his Scary School, the little apparition is back with a new adventure set on the spooky SS Titanic. This game's not as immediately appealing as Scary School but once you suss out what's going on you find yourself hooked. The artist for the Blinky games has put lots of colour into the graphics and doesn't worry about clash, but this doesn't spoil the action at all. The many levels are going to keep me playing for a long time; from collecting notes and creating a tune to swimming around underneath the Titanic, it's loads of fun. I loved the original game to death and the sequel is just as enjoyable.
NICK [82%]

Presentation: 85%
Graphics: 83%
Sound: 77%
Playability: 85%
Addictivity: 83%
Overall: 83%

Summary: Spooky fun with everyone's favourite ectoplasmic entity.

Transcript by Chris Bourne

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