Storm


by Kevin Shrapnell, Mike Talbot, Ray Owen, Sean Martin, Simon Freeman
Mastertronic Ltd
1986
Crash Issue 34, Nov 1986   page(s) 20,21

Producer: Mastertronic
Retail Price: £1.99
Author: Simon Freeman

Storm the warrior is your actual everyday superhero. Bold, tearless, heroic righter of wrongs, and he even remembers to put his Y-fronts inside his trousers! But, while he was off doing daring deeds, some bloke by the unlikely title of Una Cum has made off with his old lady and locked her in his lair.

Storm is a bit put out by all this, and pausing only to enlist the aid of the equally oddly named Agravian the Undead, he legs it over to Una's place to free his beloved.

To free Corrine, three snake brooches have to be collected. The action is viewed from above, and each location is a mini-maze. As the hero (or heroes if the game is being played in two-player mode) leaves the current location, the next room flips into view. A scrolling message below the status area describes the location and lets the player(s) know if a character's strength is getting dangerously low.

As soon as a room is entered the baddies come swarming at the rescue party and contact with them, like magic use, gradually saps a character's strength rating as shown on a counter at the top of the screen. Individual baddies can be zapped with magic, while scarce scrolls, masks and amulets - which have to be collected - zap all the baddies in a location. If possible, the generators that produced the evil minions should be destroyed to stem the flood of pasties.

Various items can be collected in the dungeon, including foodstuffs to boost flagging energy meters, extra scrolls and amulets, and armour. Two player mode gives twice the fire power, but then strength replenishing objects have to be shared out between the two characters.

Cabbalas are very useful, and change the layout of walls in a location, opening up a previously inaccessible pan of the room, or possibly blocking the exit...

COMMENTS

Control keys: Storm: N turn left; M turn right L forward: P fire; ENTER fire amulets. Agravian: X turn left; C turn right; Z forward; A fire; CAPS use scroll; U use mask
Joystick: none
Keyboard play: a little tricky, but responsive
Use of colour: colourful and attractive
Graphics: unremarkable - indistinct with minimal animation
Sound: no tune, raspy effects
Skill levels: one
Screens: 48


As budget titles go, Storm is a passable effort. If it hadn't been for the rather blocky characters and the poor playability, it would have done better. The way screens can be cleared and made safe gives a good sense of progress, and the playing area is pretty vast. With just a little bit more work this game could have been much better... as it is, Storm isn't very compelling.


Boring, boring, boring. As you can tell I absolutely loved this game. I have never much liked playing this sort of birds-eye-view, run-around-the-screens shoot'em ups and this game does nothing but justify my convictions. The graphics are slow and jerky and the characters are, how can I put it, mind numbingly boring. The control method is awkward, and takes a lot of getting used to before you can get out of tricky situations quickly. The only nice thing I can say, is that the colour is not bad at all.


There seems to be a trend towards the mystical 'collect the treasure and dodge the dragons' type games at the moment, which is all well and jolly good fun. Storm isn't the best. The graphics on the whole are ugly, the characters are chunky but colourful and fast moving and the playing area is a bit drab. The sound also leaves a lot to be desired: what there is of it isn't really worth listening to. The two player mode is probably the best option the game has, but it takes a little practice not to get in each other's way. My main moan is that controlling your man is very difficult, so it is hard to nip out of trouble or go through doors. I can't really recommend this game as it contains very little worth experiencing.

Use of Computer: 45%
Graphics: 38%
Playability: 39%
Getting Started: 45%
Addictive Qualities: 48%
Value for Money: 58%
Overall: 44%

Summary: General Rating: A budget Gauntlet variant that doesn't quite come off.

Transcript by Chris Bourne

Crash Issue 43, Aug 1987   page(s) 41

Issue 34 (November 1986) Page 20

ROBIN: Una Cum the wicked one has made off with fearless Storm's wife, the delectable Corrine. She's been locked up in Una's laboratory while he's off looking for a box called The Fear.

As soon as Storm heard of this, he set off to retrieve his sweetheart from the castle, stopping en route to enlist the help of Agravian The Undead (who only appears in two-player mode). To free Corrine they must collect three snake brooches.

Storm was one of the first Gauntlet clones, and it has many Gauntletesque features, such as keys to open locked doors and food to replenish energy.

The one distinguishing feature of Storm is the control method, Storm rotates either clockwise or anticlockwise, and another key is used to propel him forward. This method suits some of the 3-D isometric games, but I found it fiddly.

Graphically Storm is very boring; the graphics are big, but designed with little attention to detail. I found it immensely boring and not a patch on most of the other Gauntlet games. Even at its budget price, steer clear of this one.

RICKY: Storm was originally an Amstrad game - and it shows. The graphics are absurdly blocky, so movement is jerky. The control method is strange, because Storm could have been such a fast-moving game; Turn to the desired direction and move just adds to the frustration, making it almost impossible to enjoy the game. Avoid.

Then: 44%
Now: 39%


Overall: 39%

Transcript by Chris Bourne

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