Kong


by Paul Owens
Ocean Software Ltd
1983
Crash Living Guide Issue 01, February 1984   page(s) 52

Producer: Ocean, 48K £5.90
Author: Paul Owens
Ocean's Kong is a pleasing version too, with chunky graphics starting with Kong stomping up the screen and thumping the girders into position. The animation is good with fast and positive movement. Here, the objects tend to come tumbling down the ladders, whereas in the Blaby version the platforms are more broken up and barrels etc drop off the ends of the platforms. So it's a little unfair to make lining up the man on the ladders such a critical business. Features a hammer which can knock out a few barrels. Keyboard positions are okay. Joystick: Kempston, Generally good value but did we detect a tendency for the barrels to anticipate death? Five screens.


Transcript by Chris Bourne

Crash Living Guide Issue 02, March 1984   page(s) 54

Producer: Ocean, 48K £5.90
Author: Paul Owens
Ocean's Kong is a pleasing version too, with chunky graphics starting with Kong stomping up the screen and thumping the girders into position. The animation is good with fast and positive movement. Here, the objects tend to come tumbling down the ladders, whereas in the Blaby version the platforms are more broken up and barrels etc drop off the ends of the platforms. So it's a little unfair to make lining up the man on the ladders such a critical business. Features a hammer which can knock out a few barrels. Keyboard positions are okay. Joystick: Kempston, Generally good value but did we detect a tendency for the barrels to anticipate death? Five screens.


Transcript by Chris Bourne

Crash Living Guide Issue 03, April 1984   (1984-03-16)   page(s) 71

Producer: Ocean, 48K £5.90
Author: Paul Owens
Ocean's Kong is a pleasing version too, with chunky graphics starting with Kong stomping up the screen and thumping the girders into position. The animation is good with fast and positive movement. Here, the objects tend to come tumbling down the ladders, whereas in the Blaby version the platforms are more broken up and barrels etc drop off the ends of the platforms. So it's a little unfair to make lining up the man on the ladders such a critical business. Features a hammer which can knock out a few barrels. Keyboard positions are okay. Joystick: Kempston, Generally good value but did we detect a tendency for the barrels to anticipate death? Five screens.


Transcript by Chris Bourne

Crash - Run It Again Issue 02, March 1984   page(s) 20

Ocean's Kong is a close copy to the original. It starts off well with Kong making his entry, climbing to the top, then stomping and causing the girders to slope. Now the ape starts the barrels rolling. They go sideways down the ladder, Killer Kong's seemed to favour falling through holes). There are a total of four screens, featuring fireballs and elevators as well. The graphics in this game are the best of all, and are large (terrifyingly large barrels), well animated and fast. The man jumps well, in fact he goes so high his head passes through the next floor up. The keys are well laid out, it's Kempston compatible and there's a training mode.
CP

It takes a long time to load, but it's worth the wait. A screen appears with five options, keyboard, Kempston joystick, Quickshot and Protek interfaces, demo mode and training mode. All four screens are identical to the arcade original - even the detail of the ape smashing down the girders into different angles at the start. Graphics are big, bright and smooth with just the right amount of ladders. Even the hammer on the second platform is there, to enable you to smash the barrels for bonus points. None of the other games has this feature. Tunes are played at the start and end of a screen, and at the start it says, 'How high can you get?' - just like the original. I think this Kong is the best one.
MU


Use of Computer (CP): 92%
Use of Computer (MU): 100%
Graphics (CP): 100%
Graphics (MU): 100%
Playability (CP): 100%
Playability (MU): 100%
Addictive Qualities (CP): 97%
Addictive Qualities (MU): 100%
Value for Money (CP): 100%
Value for Money (MU): 100%

Transcript by Chris Bourne

All information in this page is provided by ZXSR instead of ZXDB