BUDGET BUREAU
£1.99
A mixed bunch of new budget games arrived from Silverbird this month, of which the most original is Pasteman Pat (65%). In this devious picture puzzle game, Pat Splatt has to use his paste brush to assemble a large wall poster from the squares which Nasty Norville has jumbled up (they resemble an SU poster!). It sounds easy enough, but on the most difficult levels you're likely to get a headache sorting dozens of small squares, while inaccurate brushwork by the hero causes frustration. Add to this the extra problems caused by a time limit and the objects thrown by Norville's henchmen (they knock Pat off his ladder!) and you have one challenging game. But if you're a wallpapering fan, this is your game.
Also splashing down from Silverbird is Turbo Boat Simulator (32%), a nautical (but not very nice) shoot-'em-up. Lost in enemy territory, your boat patrols horizontally-scrolling waterways, searching for map parts dropped by allied planes (why can't the pillocks drop a whole map?!). Play simply involves avoiding and shooting enemy submarines and missiles until you find all the map pieces to send you to the next level. Grotty monochromatic graphics don't give much incentive to play on in a game about as exciting as squashed hedgehog racing. Its best feature is definitely the 128K title tune.
Skateboard Joust (30%) is another disappointing Silverbird effort, featuring very primitive graphics and minimal sound. Gameplay is reminiscent of the ancient jousting game, Ostron. But here you have a hovering skateboard and must destroy opponents by jumping up to let your board fly into them! The trendy sport of skateboarding has been over-used of late, and this off-beat implementation provides little excitement. Even Nick 'rad lad' Roberts quickly lost interest (but not his cool).
Just as dull is Players' unoriginal beat-'em-up, Street Gang (24%). Strolling through eight New York streets, you are attacked by all manner of punks and thugs, some of them wielding machine guns. The bad news is that despite the presence of many foes, progress is surprisingly easy. This is especially so when you discover that by continuously jumping to the right, completion of all eight levels is a mere formality. This amazing feature helps to make Street Gang about as eventful as a monks' wife-swapping party.
£2.99
'Who dares wins' is Code Masters' favourite motto. After all, they've dared to sell some pretty dire software at times, yet made a fortune in the process. True to their adventurous spirit, they've come up with SAS Combat Simulator (71%) (neat title, lads!). The good news is that this is one of their better releases. Most of the action is depicted by some decent overhead-view graphics, with your little soldier shooting and grenading swarming enemies. Starting on foot, he can find an armoured jeep and a tank to drive while he blasts or runs over enemy soldiers, and blows even trains to smithereens. After reaching the end of a stage, play switches to a side-view hand-to-hand combat section, with yet more soldiers for the violent hero to punch. Unfortunately this section is both repetitive and irritating as near-perfect timing is needed to dispatch countless foes. Even so, SAS Combat Simulator is a challenging shoot-'em-up with plenty of content.
But there are some places even the SAS would fear to tread. The murky depths of the Atlantic are home for many a deadly shark, and also the setting for Titanic (45%) from Kixx. To reach the famous shipwreck, your diver must negotiate a network of underwater caves infested with a variety of vicious sea creatures. Annoyingly, running out of oxygen sends the diver right back to the start, although I can't understand how he'd survive anyway - the water pressure at such depths would be enough to squash him flat! Nevertheless, survive he does to witness primitive graphics and gameplay inferior to Durell's ancient Scuba Dive. Cartographers will no doubt enjoy exploring and mapping the large cave system, but I found the whole exercise rather dull.
Set in the equally dangerous world of the Roman Empire, Kixx's Colosseum (70%) is all about chariot racing. But this isn't exactly a sport to take up for health reasons. The drivers are equipped with weapons, and the winner is the sole survivor at the end of the race! As Benurio, wrongly-accused of treason (you were on holiday at the time), you must prove your innocence by winning a chariot race (this is almost as strange as British justice!). Racing round the oval track, obstacles must be avoided, while you hack away at other drivers with your axe. If a driver is killed, you take his weapon even if it is less powerful than your present one. The action is fast and furious, albeit very repetitive. Although the sprites are simple, the track is fast-scrolling, and the perspective for the bends is ingenious: the viewpoint follows the chariot round. Despite a very simple concept, Colosseum is surprisingly addictive.
But it's back to the future for The Hit Squad (70%) from Code Masters. In post-apocalypse 2125, evil Emilio Bocker rules the city of Los Angeles with an iron grip. Something must be done, so you decide to search the city for Booker's hidden lair. But who are you? Well, when the game starts you can choose to be one of four different streetfighters, such as stealthy Stak and 'sexy Xena'! Exploring twelve parts of the city simply involves jumping around platforms, shooting nasties while searching for teleport and weapon disks. But the action is well-portrayed by large, Colourful graphics, while the digitised title picture of the four fighters is particularly impressive.
Another playable Code Masters release is Fast Food (68%). Despite the strange moniker, this is actually a souped-up version of Pac-Man! The hero, however, resembles that old egghead, Dizzy. Hamburgers chase the oval hero around many mazes, while he tries to eat all the other food. Special abilities may be obtained, including burger-eating, by collecting various objects. What really disappoints is the pedestrian pace at which the action takes place. But amusing, animated screens every three levels provide an incentive to keep playing. The neat presentation is improved further on 128K machines by the inclusion of a neat in-game tune.
However, even decent presentation would do little to improve Cult's dire Soccer Star (28%). This football management game is about as unrealistic as you can get. Firstly, there are only eight teams per division. But worse still, you are only allowed to buy and sell players at the beginning of the season: so if your team is rubbish, you're stuck with it! Match presentation is equally poor, consisting mainly of a ball wobbling along a line - this is meant to represent 'the balance of the match'! The goalmouth action is slightly better but is hardly exciting. With such limited options and poor presentation, Soccer Star is a sure candidate for relegation.
TITANIC
Kixx
£2.99
Reviewer: Marcus Berkmann
Having waxed lyrical about Spanish software previously, I was bound to come a cropper later, so let's get it over with. Titanic is another Kixx original, also programmed by paella fans Toposoft, but unfortunately it's not a patch on Colosseum.
Here we're under the briny, scuba-ing around in search of sunken treasure and trying to avoid the harmless looking fishes which, needless to say, are deadly to the touch. There are also even more harmful sea creatures swimming around, all of which fancy you for their dinner, but you're trying to work your way through a maze of rocks and things to find the aforementioned Titanic, wot sunk eight billion years ago or thereabouts. You have only a limited supply of harpoons, so you basically have the choice of shooting things or getting the %&$£ out of the way, - and you soon learn which beasties can be avoided and which can't.
There's only one way through the maze which you have to work out through trial and error, and when you've completed part one there's part two to work through as well. Yes, it's a Spanish game alright. The control system is quite bizarre - when you go up, even by a pixel, your diver flips 90°, which, as he isn't the smallest sprite in the world, makes him irritatingly vulnerable to those fishies. And there's just not enough variation in the actual maze - both in terms of challenge or graphical appearance - to keep your interest up. Not totally without merit, but woefully short on substance.
Label: KIXX
Author: Toposoft
Price: £2.99
Memory: 48K/128K
Joystick: various
Reviewer: Tony Dillon
'Experience that sinking feeling' says the press release. Somehow I get the feeling that this simple message is a bit of a double entendre in so far as (a) that sinking feeling has something to do with you going to the bottom of the sea in search of the Titanic, or (b) me sinking back in my comfy reviewer's chair saying 'Oh no! Why me?' almost instantly after loading.
The Titanic, sank during its maiden voyage, has been discovered. That's old news.
The wreckage can only be explored by remote control drone, slowing down exploration to a snail's pace.
Tell me somthing new. There's a great secret down there waiting to be unlocked. Vaguely interesting. A one Professor R.
M Kendrick (a.k.a. Professor Urine (s'true)) has managed to design a diving suit that enables a single peron to survive the depths. Uh oh, I'm losing interest again. You have been chosen to go down and find out whatever is to be found out.
(Sudden jolt of interest). What? To unravel the secrets of the great grey metallic hulk that lies frozen some miles below the icy waters of the Northern Atlantic (is this interesting enough for you, Al?) you first have to get to it by finding your way through a long and tortuous maze of caverns and bits of coral, avoiding things like fish and vicious plants. Once you've reached your destination, you are given a five letter password for the next level. Cute, huh?
The next level has you inside the Titanic itself looking for the mystical safe, where The Secret' is kept. As a game.
Titanic is a side on, eight way scrolling aquaphibic shoot-'emup with a little bit of arcade adventure thrown in. The only real problem is that it isn't very good, for a couple of reasons.
The graphics are appalling. The sprites are small, poorly defined and badly animated. The backdrops on the second level are all right, but everything does look a bit samey. The real problem with level two is that the Titanic walls are quite detailed. These, coupled with the mega-jerky scrolling, makes certain items, like sharks a bit difficult to spot. This makes the game just a little on the unplayable side.
The controls are sluggish and unresponsive and the firing rate is incredibly slow. One more factor added to the unplayability level is the way the screen only scrolls when your on-screen character reaches the side of the playing area. Scratch another few points.
So, what are we left with? A nice idea, based on a fairly current theme. Plays badly, doesn't look too good either The only real bonus is that it's budget. Even so, looking at a lot of budget stuff around at the moment, being budget isn't an acceptable excuse for being sub-standard. Titanic just isn't any good. By any standards.
Kixx, Spectrum, Amstrad, £1.99
The pride of the Blue Star line now lies in kit form, one mile below the surface of the Arctic ocean. Remote droids have pinpointed the great ship, but its secrets have remained a mystery: until now.
A new pressure-resistant diving suit has been developed which allows some brave person to actually swim down to the wreck: and this is where the player comes in. Armed with a harpoon gun and a limited number of harpoons, a suitably-attired diver must be guided through a labyrinthine cave system which is inhabited by all manner of dangerous aquatic beasties. Any contact with fish, squid, anemones etc causes the diver to lose oxygen from his tank, which can be replenished by picking up extra tanks. However, meeting a shark at close quarters is instantly fatal; death sees the mission restart from the cave entrance.
Having escaped the caves a password is provided to allow access to the second level, which begins inside the wreck of the Titanic. The diver's aim is to locate switches to open doors, find some explosives and blow a safe full of valuables, while avoiding a similar group of hostiles from the previous level.
Control of the diver is a little haphazard, and the game is of the simple search 'n' destroy type. Once mapped out, it shouldn't take too long to finish, but having said this, Titanic does provide a reasonable challenge along the way.
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