Tapper


by David J. Anderson, Duncan Sinclair, F. David Thorpe, Ian Morrison, Paul Holmes, Robin Muir
U.S. Gold Ltd
1985
Crash Issue 17, Jun 1985   page(s) 20

Producer: US Gold
Memory Required: 48K
Retail Price: £7.95
Language: Machine code
Author: Ocean in association with Ian Morrison and David Anderson

If you've ever wondered whether you would make a good barman, now's your chance to find out with unbreakable glasses (well almost unbreakable). Tapper puts you in charge of several different types of bar, all filled with thirsty and rather over-demonstrative customers. The general object is to serve them drinks of soda Western style (ie slide the glasses along the length of the bar) and collect the glasses which they sling back at you. This sounds kinda easy, pardner, but it ain't.

Each location contains four bars, and on the wall opposite the end of each is a soda dispenser. The customers come in through doors at the other end of each bar and proceed to waltz towards your barman. Should a customer get to the end of the bar before being served, the barman gets chucked out by being slid the length of the bar. Serving a customer means taking the barman to the appropriate soda dispenser and pressing fire. Pressing fire a second time sends the glass sailing along the bartop. Customers thus served retire to drink and may leave, or hang on for a refill. Once emptied, the glasses are slid back along the bartop towards the barman who must collect them before they fall right off the end (and end a life)! It's important, however, in your enthusiasm, that you only send the required number of drinks along any bar, because extra ones will be ignored by the customers and slide off the end, thus losing you a life.

If you succeed in satisfying enough customers quickly enough then you can progress via the bonus screen to the next bar. The bonus screen consists of one of those 'spot the tumbler' puzzles. The Soda Bandit stands behind seven cans lined up on the bar and then shakes six of them before jumbling them up. You have to pick the unshaken one to get the bonus score.

Another form of bonus may be scored by picking up any tips which customers leave behind them on the bartop, at which point a duo of dancing girls come on stage to entertain you for a short while. Unfortunately this also entertains the customers who may look round and thus miss their drinks and let them sail off the bar.

The barman can be moved up or down the bars, and he wraps around top to bottom as well. He may also advance along the bars to collect mugs more quickly. With each bar advanced through, the pace hots up, with more customers per bar, and some of the later bars are split level to make life even more difficult. Tapper has three skill levels and it all adds up to a game which goes to prove whether a man can hold his drink - literally!

COMMENTS

Control keys: user definable, four directional plus fire
Joystick: Kempston, Sinclair 2, Cursor type
Keyboard play: very responsive
Use of colour: sensibly used within a screen, and varied throuhout
Graphics: well sized, not very gainly but lively and amusing
Sound: continuous tune
Skill levels: 3
Screens: 4 bar screens and the bonus screen
Lives: 5
Special features: 2 player games


I must admit that I haven't seen the arcade version of this, but the Spectrum game looks somewhat unusual. The graphics aren't impressive but functional, which is to say that they do their job. I feel sorry for the barman you control, who dashes about madly fulfilling an endless stream of customers' needs, and the faster you do it, the quicker you get off a screen. It's nice to have a break between frenzies when you are asked to guess the correct tumbler (you know the trick). This game gets extremely difficult as you progress and there are more and more people trying to quench their thirst through the varied bar layouts. Tapper is very playable, and its addictive qualities improve enormously when it's played in a group, everyone egging you on. I haven't worked so hard on a joystick since Decathlon!


Phew! As office high-score champ on Tapper (45,000, on easy level admittedly) I have to admit I liked the game which was suitably panic-inducing at times when glasses were about to topple off the end of two or three bars at virtually the same time. After a while I found I could get into a rhythm, serving and collecting glasses - and although I discovered you could go down the bar, towards the approaching empties to collect them I only managed to get into trouble when I employed this tactic. Overall an amusing and addictive game, offering good arcade action entertainment without graphical frills. The attitude of the customers to the barman reminded me of last orders in my local - murderous if service isn't instantaneous! Perhaps I should ask for a job....


Tapper's graphics are not instantly appealing, but as you play on, you realise that there is more going on that you first suppose, loads of amusing little details which all add to the general sense of fun. And fun is the key word in this game, a frenzied mad-cap dash to save your reputation as a barman, which requires a strong joystick wrist and unfailing fire finger. It's useful, if not essential, that after walking along a bar to collect mugs, a single joystick press will take you straight to your station at the end of another bar. Within minutes, I found Tapper to be hugely playable, and the game has just the right mix of ingredients, pace and skills needed to make it highly addictive. No, it's not a complex thinking game, it's just fun to play and well worth having!

Use of Computer: 86%
Graphics: 69%
Playability: 88%
Getting Started: 84%
Addictive Qualities: 88%
Value For Money: 79%
Overall: 89%

Summary: General Rating: A highly amusing, playable and addictive arcade game.

Award: Crash Smash

Transcript by Chris Bourne

Your Spectrum Issue 17, Aug 1985   page(s) 39

Roger: Five different frothy, gargling, screens of panic-stricken swilling have to be attacked, as you desperately try to get the bevvies in for different classes of rowdy customer. Four bars, catering for Cowboys. Jocks, Punks and Aliens have to be served, but overall behaviour suggests they must all be football supporters...

Thirsty yobboes constantly shuffle up the bars towards you and can be only kept at bay by swift delivery of glasses of the amber nectar. Serve one too many and you get lumbered with a smashed glass. Serve one too few and the irate punter, raving with thirst, sends you for a nasty nose-first trip down the bar. What's more, the wretches chuck their empty glasses at you, and these have to be deftly caught.

And if that ain't enough to put you off hostelry employment for life, there's another transitional screen in which lurks a bandit who shakes up some of the tinnies you're about to open - get a can overdosing on fizziness and you'll be wearing the contents...

The graphics are splendid 3D-ish stuff and the action is blisteringly fast - too fast for poor little me using a keyboard. I got so tired that I just had to go and assault a different barman . 4/5 HIT

Ross: Tapper's a simple little game, but things can get quite hectic and it's extremely addictive. The accompanying graphics and sound are pretty good, but if the dancing girl graphics are meant to attract customers, someone better think again! 4/5 HIT

Dave: I like games that deal with subjects close to my heart - and that means Tapper's got to be a winner. You'll need good co-ordination, though, so there's no slipping away for a quick half before the action starts! 4/5 HIT


Dave: 4/5
Ross: 4/5
Roger: 4/5

Award: Your Spectrum Roger//s Rave of the Month

Transcript by Chris Bourne

Sinclair User Issue 41, Aug 1985   page(s) 17

Publisher: US Gold
Price: £7.95
Memory: 48K
Joystick: Kempston, Sinclair, Cursor

The soda bar is as much an American institution as blueberry pie or Grandma Moses. To judge from Tapper, the latest import from US Gold, the only character who hates it is the guy who serves the soda.

Your job in Tapper is to keep the refreshing fizz flowing as the customers queue for more. There are four bars, with several layers of play in each. First it's the turn of the cowboys, a fairly docile lot. Slide a drink along the counter quickly enough and they'll take it and leave, but customer waits too long he'll around for another.

And that's where the trouble starts. Obviously impressed with your skill at delivering drinks, the customers tend to hurl the empties back at you. One mistake - a drink too many served, a glass on the floor, or a customer left unattended and you lose a life.

If you manage to satisfy the cowboys, you move to a duel of wits with the Soda Bandit. He swaps around the cans, after shaking all but one. Find the untampered can and you win. Open one of the others and you get a face full of froth.

Then it's on to the senior prom, with jocks and their girls crowding the marquee. Life gets even more hectic when you graduate to a punk bar, although the balding bespectacled boys look more like fifties college wimps. Nice to see the colony still retains a touching innocence about British mores.

The final sequence involves aliens, just as eager for a slow Sarsparilla as anybody else. A lovely touch is the occasional appearance of a tip. Collect the tip and a pair of dancing girls perform on stage. That can be a blessing, as heads will turn and customers stop bothering you for a while. But serve a drink and they won't notice - so you have to be careful.

Tapper is simply delightful to play. It's surely the most addictive game released this year, and its theme is just right for the summer.

Graphics are clear, humorous and simple so that its easy to see what's going on. Problems can occur if the bar gets too crowded, so that two people in the same place create a blur. For once, that adds to the realism.

The action is extremely well-paced against the demands of the game. Its fast, but not fast enough to be impossible. As usual with US Gold products, the choosing of skill levels, joystick selection and so on is made very friendly. Highly complex arcade-adventures are all the rage at present, and it is good to see such a fine, unpretentious classic arcade game released. If your brain has been completely drained by the mysteries of Shadowfire or Gyron of late, take a trip to the soda fountain. It's a refreshing experience.


Overall: 5/5

Award: Sinclair User Classic

Transcript by Chris Bourne

C&VG (Computer & Video Games) Issue 46, Aug 1985   page(s) 27

MACHINE: Spectrum
SUPPLIER: US Gold
PRICE: £7.95

If you're thinking about taking a holiday job as a barman, here's the game to play if you want to check out just how suitable you are for the job.

Basically the idea is to keep up a steady flow of drinks reaching your unruly customers, collecting their empties hurled back along the bar at you, picking up tips and not dropping anything.

The character on the screen needs at least ten pairs of hands and you need extremely quick reactions to keep up with everything that's going on.

Tapper is a fast and furious game with good graphics and average sound. It scores really high on the old C&VG playability meter too!

If you fancy a fast moving game with an original theme then get your boss to give you a break from serving and rush around to your local games store - you'll find the salesmen rushed off their feel getting copies of Tapper for eager Spectrum owners!


Graphics: 9/10
Sound: 7/10
Value: 8/10
Playability: 9/10

Transcript by Chris Bourne

Sinclair Programs Issue 34, Aug 1985   page(s) 17

PRICE: £7.95

For fast and totally furious arcade action on the Spectrum you want Tapper.

The game centres on a bar man who must keep all his customers happy. This means serving them as they walk up the bar, collecting all empty glasses, making sure no drinks are spilt, and collecting tips promptly.

The aim on each screen is to clear the bar, and the slower you are in your bar work the more characters will come crowding in.

There are three levels. Hard starts you off with a huge bonus, but fills your bar to bursting point even on the earlier screens. The other two levels differ in the amount of lives you are allocated, with easy leaving you just enough to get by.

Different levels differ not only in the amount of people in the bar and how much they drink, but also in the bar layout. The length of the bars in later rooms vary, so that some characters will need to be served very quickly. The arrangement also differs and, although your movement is not restricted, it is difficult to keep an eye on what is happening on both sides of the screen.

Where the game is lacking is in the Spectrum's graphics capabilities. Two characters who appear simultaneously will be virtually invisible, while three who arrive in quick succession will be indistinguishable from four or two. This leads to mistakes which are down to the graphics presentation, not the player's ability.

For players with fast fingers on the keyboard Tapper is produced for the 48K Spectrum by US Gold, Unit 10, Parkway Ind. Cent, Heneage Street, Birmingham.


Rating: 72%

Transcript by Chris Bourne

ZX Computing Issue 20, Aug 1985   page(s) 76

US Gold
£7.95

This is a competent arcade game from Bally Midway/Sega, which is a thinly disguised standard action program.

Actually, it is quite absorbing as many simple ideas are; you are a bartender and your job is to serves customers their drink by sliding it along the counters which run towards you. There are four of these counters, in different positions as the difficulty progresses, and the customers move towards you. Quite simply it is a case of moving up and down sliding glasses of drink to the customer. However they come in different groups, and you mustn't put too many drinks down, nor can you miss any empty glasses which a customer may send back.

Should you clear the room by serving all the customers then a "find the lady" type game is played for bonus points. Bonus points can also be gained by collecting tips.

This is a nicely presented game (albeit a little on the expensive side), with some good options at the start such as define playing keys and a request to "sign on", the graphics are pretty good but some movements are a little jerky. Play is nicely graded so that you can start playing quickly and achieve a score and then want to improve it. I didn't like the high score table starting at 10000 as most of my early attempts were just below this, however once I did get in I admit to feeling pleased with my efforts.


Graphics: 4/5
Addictiveness: 4/5
Overall: 4/5

Transcript by Chris Bourne

Sinclair User Issue Annual 1986   page(s) 47,48,49,50,51

ARCADE

Clare Edgeley blasts her way through a wealth of challenging software.

Get fit quick just about sums up the last 12 months. 1985 has seen enough sports games to put you off doing anything more strenuous than lifting a pint glass, at least for the next year.

Since the 1984 Olympics, we have competed in every imaginable sport: played footie with Bobby Charlton, run rings round Daley Thompson and been KO'd by big Frank... There is hardly an action sport left which has not been turned into a money spinner, with a Sportsman's name attached. What is wrong with Tessa Sanderson's Javelin anyway?

Daley Thompson's Decathlon was first to the tape back in November '84 and notched up a gold for Ocean when it jumped to number one in the charts for a few weeks. You have to compete in all ten events of the decathlon, taking part in the high jump, long jump and pole vault as well as track events. The 400m is the most gruelling and to keep up speed you must pump the joystick back and forth, which may result in a touch of cramp. The graphics are colourful and the game does give a taste of the real thing.

Melbourne House also attempted a compilation of events with Sports Hero, although it was nowhere near as successful as Daley Thompson. Sports Hero has you competing in four events - 100m sprint, long jump, 110m hurdles and the pole vault, over three difficulty levels. To gain speed you must pummel the run button and press the jump button before takeoff. Aching fingers seem to be the norm in that type of game and in many cases you will end up with a sick keyboard as well. There is no sound and the graphics are not fantastic, although the scrolling background is interesting. A few more events should have been possible.

More recently, Brian Jacks' Superstar Challenge from Martech reached the top ten, although it came a poor second to Imagine's Hypersports. Both contain a weird hotch-potch of events - some interesting, others boring. Brian Jacks gives you a pretty raw deal. For £7.95 you can immerse yourself in such exciting events as squat thrusts and arm dips. Those may be thrilling to watch on TV but on computer they are about as much fun as a wet blanket.

Hypersports is a different ball game altogether. Licensed from the arcade game of the same name, the computer version is very like the original, although some events lack imagination. When swimming - or floundering, if you forget to breathe - instead of tearing down to the end of the pool, the end moves towards you. Clay pigeon shooting is certainly one of the better events, in which you must shoot the skeets through automatically moving sights. The vault is tricky and rather than vaulting as far as possible from the horse, you are likely to end up on your head beside it. The graphics are generally thought to be more professional than Daley Thompson's Decathlon, though whether the game is better is a moot point.

Jonah Barrington's Squash from New Generation is an interesting concept which seems to have fallen flat. Knock a miniscule black ball round the 3D court and try to beat Jonah at his own game. Jonah is one of Britain's leading squash players. Much was made of the fact that a taped recording of Jonah's voice calls out the scores. Unfortunately, all you get is an unintelligible gabble and it is easier to read them on the score board anyway.

We awarded imagine's World Series Baseball three stars in the June issue, which just goes to show that our forecasts are not always spot on. In June, July and August it remained at number three in the charts, only dropping to eleventh place in September.

The game opens with a traditional rendering of the tAmerican National Anthem. Then play starts, with one team pitching and the other batting. You can play with a friend or against the computer, adjusting the speed and direction of the ball when pitching and the strength and lift of your swing when batting. Loving attention has been paid to detail with a large scoreboard displaying genuine adverts between innings.

Last, but not least, boxing - the sport for ugly mugs. Cauliflower ears and battered brains are only half the fun - just think what you can do to your opponent. A few months ago three games were released simultaneously on the back of Punch Out!!, a highly successful arcade game.

Elite's Frank Bruno's Boxing knocks Rocco and Knockout for six, and is easily the most playable and realistic, offering more possible moves and a greater number of competitors than either of the other games. It is also the only boxing game featuring a sporting personality - Bruno helped in an advisory capacity during production which explains the close attention to detail.

Gremlin Graphic's Rocco squares up well in the ring, though you will find it is not as easy to dodge your opponent as it is in Frank Bruno, and there are only three competitors. The scoring system is simple and the graphics are the clearest of the three games. It is worth playing and annihilates Alligata's Knockout in the ring.

Knockout is appalling and lacks any addictive qualities. It is the only game which uses colour - the others being mono - although that could have been sacrificed for extra playability. Other than left and right punches to the body and head, there is no facility for ducking and dodging, but at least you can amble away if the going gets too rough. You tend to spend a great deal of time seeing stars after being KO'd. At least it lives up to its name.

The legendary success of Manic Miner and Jet Set Willy lives on. Platform and ladders games are still the rage and dozens of versions have landed in the Sinclair User offices over the last 12 months. Two years ago Manic Miner was a sure recipe for success, and because it was ahead of its time a lot of money was made. Programming techniques are now more sophisticated and with games like Alien 8 and Spy vs Spy around, who needs a Manic Miner spin-off?

However, they are here to stay and some at least are worth the money you pay for them. One of the more successful games is Strangeloop, released late in '84, which has gone a long way to repairing the damage done to Virgin by Sheepwalk - one of its earliest and most awful games.

A half-crazy computer is the source of all your troubles in Strangeloop and, playing the part of a metagalactic repairman, you must shut it down. There are over 240 rooms filled with lethal swarf which attacks and damages your space suit. A jetbike waits somewhere and will make your task easier but you have to locate and refuel it first. Objects picked up will help with various tasks and friendly robots will patch your torn suit. The graphics are colourful and simple. and there is even a facility for saving your position on tape, to be resumed later when you have recharged your batteries.

Jet Set Willy II is the biggest rip-off of them all as Software Projects has done little other than add about 70 extra screens to the original. Essentially it is the same as Jet Set Willy which was launched back in 1984. The plot is similar; clear up the house before going to bed and avoid the hundreds of lethal thingummies found in each room. Despite being little more than a re-release, Jet Set Willy II is currently doing very well in the charts.

Despite the lack of original thought, if you are still hooked on the challenge of platform and ladders, try The Edge's Brian Bloodaxe. A loopy game if ever there was one. Brian, a viking soldier has been trapped in a block of ice for centuries, and as it thaws, he leaps out shivering, but ready to conquer the British. Flapping 100 seats, deadly ducks and mad Scotsmen are a few of the dangers that lurk on each level. Objects to collect and chasms to be leapt add to his daunting task. Brian Bloodaxe is at least as good as Jet Set Willy, with much visual humour and bright, clear graphics.

Hewson, which has made a name for itself in recent months with arcade adventures such as Dragontorc and simulations like Heathrow ATC, must have had a brain storm late last year with Technician Ted, which is totally unlike the semi-serious games released since. Guide Ted around a silicon chip factory while looking for a plate of the real things. Pick up knives, forks and other necessary implements and avoid several nasty traps. Easy to play and reasonably addictive, Technician Ted is not one of Hewson's best games but has done quite well in the platform and ladders stakes.

Artic's Mutant Monty is more sophisticated than Technician Ted and includes some extremely tricky screens requiring split second timing - if you are slightly out, a lemon or some other incongruous object will squash you flat, and then where will the beautiful maiden be? it is a constant source of amusement that so much work goes into preparing intricate story lines bearing absolutely no resemblance to the game you are playing.

On the whole rip-offs are uniformly mediocre in standard and not the sort of game you would buy for lasting playability. Real fanatics will find Activision's Toy Bizarre and Micromega's Jasper a doddle, and probably have more fun playing blindfold with their hands tied behind their backs. Both games are average and employ run-of-the-mill graphics. In Toy Bizarre, the player leaps round the levels of a toy factory popping balloons while being chased by a gang of irate toys.

Meanwhile, in Jasper much the same thing is going on, only this time you are a furry rat collecting money bags and treasure chests while avoiding furry cats, rabbits and other hairy animals. Platform games are usually fast moving and it is generally easier to keep up with the pace using a joystick. Unless you have very strong fingers, Jasper is doomed as your only option is to use the Spectrum's sticky keyboard.

Arcade adventures have come into their own in recent months, some remaining for weeks at a time in the top ten. With the advent of games like Gyron, fewer people are willing to put up with games like Jet Pac - classics two years ago but now gathering dust in cupboards across the country.

Superior graphics is the name of the game and the Spectrum is being stretched to its limits in a constant effort to improve software. Some games combine excellent graphics with originality, though equally large numbers have been launched on the back of the successful few. Ultimate's Knight Lore, Underwurlde and Alien 8 are three successful examples and Nightshade is expected to do as well.

Underwurlde is rather like a vertical Atic Atac featuring the Sabre-man who must escape a series of chambers while avoiding hosts of nasties. The pace is fast, the screens colourful - a devious game.

Knight Lore and Alien 8 could, at first glance, be mistaken for the same game. Featuring superb 3D grahpics, Knight Lore's hero must search a maze of rooms and find the ingredients of a spell to lift a curse placed upon him. Each room presents a challenge and one wrong move spells instant death. The scenario in Alien 8 is different from its predecessor and the quality of graphics is even higher.

Wizard's Lair from Bubble Bus is an Atic Atac lookalike with shades of Sabre Wulf and is an excellent game, even if you have seen the same sort of thing before. Bubble Bus has made some attempt to change the scenario which covers three levels, accessed via a magic wardrobe lift.

The programmers of Firebird's Cylu were influenced by Alien 8. Cylu is in the Silver range and at £2.50 represents very good value - it is almost as frustrating as the original but the graphics are a little patchy. Ultimate should be proud that so many companies want to copy their games, though it's a crying shame that those same software houses cannot put their combined programming expertise to good use, and produce something original of their own.

Games featuring film scenarios and famous names are often the subject of massive advertising campaigns, and Domark's A View to a Kill was no exception. Played in three parts you must guide the intrepid 007 through the streets of Paris, San Francisco and into Silicon Valley to stop the evil Max Zorin from tipping chip valley into the drink. The game received mixed reviews but, at the time of writing, it had just made it into the top ten - probably due to the James Bond name. It is an exciting game but lacks much visual detail.

The Rocky Horror Show from CRL is already sliding down the charts and does not live up to its namesakes, the film and play. Rescue Janet or Brad from the Medusa machine by finding 15 component parts of the de-Medusa machine. It sounds riveting. Your task seems enormous as you can carry only one part of the machine at a time and if you expect to meet normal sane characters in the castle, forget it. More could have been made of the graphics and the action is slow in places, but it is worth playing if only to meet Magenta who will strip you of your clothes. Wow!

Beyond's Spy vs Spy is unique and features simultaneous play between two players on a split screen. Take part in the zany humour of MAD magazine's two famous characters, the black spy and the white spy, each trying to stop the other finding secret documents in a foreign embassy. Set whacky traps as you ransack each room before escaping to the airport. It is fun, highly addictive and very amusing. Buying the licence to films, books and names is an expensive business, and at last one company has made the most of it with an excellent game.

It is interesting to note that when one unusual game is launched others of a similar nature swiftly follow. Perhaps all programmers follow the same thought waves. Last summer we had an unusual trio of games, reviewed in May, June and August issues. Two are based on the human body - not the most obvious subject for a game.

Quicksilva's Fantastic Voyage is a thrilling game based on the sixties film of the same name, in which Raquel Welch is injected into the body of a brain damaged scientist. Unfortunately, your mini-sub breaks up and you have only one hour to locate all the missing parts. Searching is a novel experience as you rush from atrium to stomach to lung and heart in a never ending circle. Finding your way to the brain is difficult as it is not signposted and the turning is easy to miss. Dine on red blood cells to keep up your energy and clear any infections which frequently break out - normally in the most inaccessible parts of the scientist's anatomy. A great way to learn about your bits, and where they are situated.

Icon's Frankenstien 2000 bears little resemblance to Fantastic Voyage, though it is played in a monster's body. Whoever heard of monsters smoking fags? This one obviously did and that is probably why it's dead. On reaching the lungs, battle with cigarette packets, avoid hopping frogs in the trachea, and fire at any oxygen molecules it is your misfortune to encounter. The graphics are uninspired and the game is simple.

Genesis' Bodyworks was reviewed in June and it is difficult to know what to make of it. It is hardly an arcade game - more of an illustrated, educational tour of the workings of a human body, describing the nervous, circulatory and respiratory systems.

Space Invaders was one of the first great games on the Spectrum and software houses have never tired of the theme. Space games crop up in all categories; simulations, adventures and arcade adventures. Activision has even brought out Ballblazer, a sports game played in space. Way out!

Moon Cresta from Incentive is a traditional game in which you shoot everything in sight, and then dock with another space ship before taking off to do exactly the same on the next level. With complex games like Starion around one would think that games of this calibre would flop. But no, there must be some people around whose brains are in their trigger fingers. Surprisingly, Moon Cresta is creeping up the charts. Long live the aliens.

Melbourne House's Starion takes space travel seriously and combines a number of features, including the traditional shoot 'em up, word puzzles and anagrams. Kill off enemy space ships and collect the letters they drop, then unscramble those to form a word. Fly down to earth and answer a puzzle to change the course of Earth's history. There are 243 events to rewrite - and that amounts to a lot of flying time. Starion is well up in the top ten.

System 3 has come up with the goods against all opposition with the dreadful Death Star Interceptor, which has proved surprisingly popular. If you are really into boring games, this is right up your alley. Played in three sections, first take off into outer space, next avoid assorted aliens and then, as in Star Wars, plant a bomb in the exhaust port of an enemy death star. It is all thrilling stuff.

Quicksilva's Glass is amazing to look at. Psychedelic colours make you want to blink in this repetitive but addictive game. There are hundreds of screens to blast through, and whole sections are spent dodging columns as you hurtle through a 3D spacescape. The rest of the time is spent shooting radar antennae off unsuspecting space ships. The graphics make up for any limitations in the game and demonstrates that a traditional shoot 'em up need not be boring.

This final section consists of a number of games which cannot be categorised. A strange mixture falls into this area - many are shoot 'em ups in some form or another, others require an element of cunning and strategy.

Gyron from Firebird, a Sinclair User classic, is a unique game in which you must travel through a complex maze, dodging massive rolling balls and keeping a watchful eye on the guardian towers to be round at each junction. Those shoot at you, but approaching from another angle may change the direction of their fire. As there are two mazes to get through, it should take months. Gyron is likely to deter arcade nuts, but for those with staying power, it is an attractive proposition. It did make a brief appearance in the top ten at the time of writing, but has since fallen away.

US Gold's Spy Hunter, based on the arcade game of the same name, is a faithful replica of the original. It all takes place on the road as you drive your souped-up sports car through a variety of traps laid down by the baddies. Equip your motor with a variety of weapons, obtainable from a weapons van which you drive into Italian Job style. Rockets, smoke screens and oil slicks are all strongly reminiscent of 007.

Elite's Airwolf is a game that we found so hard as to be almost impossible, and which everyone else seemed to find a cinch - and told us so in no uncertain terms! Try if you can, to fly your chopper down a long, narrow tunnel to rescue five scientists stuck at the end. Blast your way through walls, which rematerialise as fast as you can destroy them - a well nigh impossible task for those whose trigger fingers and joysticks have suffered from the likes of Daley Thomson's Decathlon. Airwolf has done better than we predicted. You can't win them all.

Ghostbusters, the mega box office hit last Christmas was a prime candidate for a computer game and Activision was first to the ghost. Featuring all the best parts of the film, it was an instant success and Activision did well to launch it simultaneously with the movie. Drive around the city coaxing ghouls into your ghost trap but listen out for a Marshmallow Alert. That giant sticky marshmallow man is quite capable of flattening whole streets unless halted. Greenbacks play an important part in the game as you have to buy your equipment to get started, and earn enough prize money for the number of ghosts caught, in order to take part in a final showdown with Zuul.

Finally Tapper from US Gold - another Sinclair User classic. Tapper is a simple but refreshing game centered round an all-American soda bar. You play a harassed barman, who must serve his customers with drinks. Easy at first as you slide them down the bar but wait until they have gulped down the fizzy stuff. Running backwards and forwards between four bars, make sure the customers have got a drink, and catch the empties as they come skidding back. There are three difficulty levels, each one faster and more hectic than the last. Tapper is moving up the charts and we are sure that it will go far towards refreshing the parts other games cannot reach.

The fierce competition over the last 12 months has chased many companies into liquidation. There have, however, been successes, particularly with a number of small software houses bringing new blood into the market. That can only be seen as a healthy sign.

The lack of QL games software is the only disappointment. Where is it? Other than a few basic programs such as Reversi, which cut its eye teeth on the ZX-81 years ago, there has been a dearth of games for this flagging micro. If games of the quality of Knight Lore can be produced for the Spectrum, why not for the QL?


Overall: 5/5

Transcript by Chris Bourne

Sinclair User Issue 44, Nov 1985   page(s) 9

This sweetly unpretentious arcade game from the US earns its place for sheer infectious fun. You're the help at the Soda Fountain, and you've got to keep those foaming mugs of fizz flowing. As the bar fills up, so the tension mounts - one customer kept waiting too long, one empty thrown on the floor and you're fired.

Stylish touches include a floorshow of dancers when you get a tip - customers turn to watch, giving you a breather. The graphics are hardly state-of-the-art, but somehow that doesn't seem to matter, the action's hilarious and infuriatingly addictive.


Transcript by Chris Bourne

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