Skool Daze


by David S. Reidy, Keith Warrington
Microsphere
1984
Your Sinclair Issue 9, Sep 1986   page(s) 38

2.99 Classics
£2.99

It's not so long since I sung the praises of Skool Daze's sequel and now the original ants nest of evil urchins is available at a knock down price - as in knocked down by a catapult shot.

Other ways to get knocked down in Skool Daze are by bully's fist or somebody sneaking into your desk. You get lines for sitting on the floor which seems unfair, but isn't that just like school?

Actually, you get lines for anything in this educational establishment, which makes your task of retrieving your rotten report from the head's safe a tricky combination of tactics and timing.

The odd security system means you have to hit the school shields, sometimes jumping off floored friends for extra height, then knockout the staff for the code. All in a day's work for the scholastic adventurer.

Not so sophisticated in plot as its predecessoir, this is still a Sinclair classic with its good humoured style. If you don't already have it you really must at this price. Top of the Elite re-release form.


Graphics: 8/10
Playability: 7/10
Value For Money: 9/10
Addictiveness: 9/10
Overall: 8/10

Transcript by Chris Bourne

Your Spectrum Issue 12, Mar 1985   page(s) 27

Ross: In Skool Daze you get a chance to re-live your youth or, as in my own case, do all those things you didn't dare do!

You play Eric, and if you want to be able to sit down for the next week, you must retrieve your school report from the safe before your parents get to see it. The first thing to do is to hit all the shields hanging on the walls. This in itself is not so easy and may require using one of the other boys as a spring-board, or even deflecting one of your catapult pellets off a teacher! Once all the shields have been hit the masters can be persuaded to reveal their letter to the safe's four-part combination.

Eric and the other children can go to any room but must obey the bell which signals the start of lessons.

The graphics are very clear and well animated, and the independence of all the other characters makes the game fun to watch. However I didn't really find that I wanted to play it for very long. It is, nevertheless, a very clever piece of software. 3/5 HIT

Dave: This is a very original game with good graphics. The playing area isn't very big, and it does seem rather unfair that if you go to a lesson where there aren't enough seats you get lines every time you get pushed out of your seat. I want my Mummy! 3/5 HIT

Roger: Buy now - before Sir Keith Joseph has it banned! This is as near to the real thing as I'm prepared to get. If you're still at school, learn and inwardly digest... 4/5 HIT


Dave: 3/5
Ross: 4/5
Roger: 3/5

Transcript by Chris Bourne

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