Shark


by Andrew Severn, Ian Sheridan, Jabba Severn, Paul Griffiths, Peter Austin, Simon Daniels, Sonja Knight
Players Premier
1989
Crash Issue 72, Jan 1990   page(s) 58

Players Premier
£2.99 cass

No crowded American beaches or floating heads in this game (awww!): this is a different type of Shark. In fact it's an amazing prototype submersible (a submarine to us mere mortals!), and you're its pilot. The evil Snake Brothers are the source of your troubles as they've overrun the top secret base Atlantic 5. You must now free the base from these slimy customers.

The game is played in a Cybernoid sort of way with the Shark moving around each screen in turn, and weapons having to be selected then used against the enemy. All the graphics are excellent. The detailed sprites and good use of colour make the game very attractive. Presentation is also up to the usual Players standard and very slick indeed.

There are three levels, each played in a similar way but with different objectives. I found it very difficult to select the weapons and kill some enemy to begin with. You usually end up in a right muddle. Some of the ways weapons explode and fire are excellent, even if most of the time they don't have the slightest effect on the enemy! A good tune on the title screen and plenty of sound effects add atmosphere to the endless shooting. Shark is a good, fun game and will provide all shoot 'em up fans with a reasonable challenge.


Overall: 80%

Transcript by Chris Bourne

Sinclair User Issue 94, Jan 1990   page(s) 50, 51

Label: Players Premiere
Author: In House
Price: £2.99
Memory: 48K/+2/A
Joystick: Various
Reviewer: Charles Wood

You're small, mean, cute and deadly - you're The Shark.

The evil alien snake brothers have taken over the top secret underwater base Atlantic 5. You, as the shark have to find the alien snake brothers and recover Atlantic 5 from them. Your first level mission is to destroy the 3 reactor like doobries before entering the maze like lair of the sanke brothers on level 2. In level 3 you must find the dubious duo and make a pair of shoes out of them. (Actually, you only need to kill them.

The game is similar to Cybernoid. Flip screen, selectable weaponry and a familiar feel to the gameplay. The graphics are very good; nice detailed submarines and aliens all moing on a tight background. Sound is excellent with a bouncy tune playing throughout.

Shark is very addictive - one of those "just one more go" games. Overall, a very good little game and well worth the cash.

EDITOR FOR DAY


Graphics: 81%
Playability: 89%
Overall: 85%

Summary: Good graphics, good sound, good grief it's very good.

Transcript by Chris Bourne

Sinclair User Issue 94, Jan 1990   page(s) 50, 51

Label: Players Premiere
Author: In House
Price: £2.99
Memory: 48K/+2/A
Joystick: Various
Reviewer: Garth Sumpter

What can I say? Charles has said it all. Shark is an okay game. The graphics are tight and the story line, although a little tenuous, gives just enough plot to justify shooting anything that moves. It's a little slow for any of the mega death chappies out there but it might just be worth spending a few bob on.

Control is a wee bit difficult with the joystick (in fact I couldn't get it to work with a +3) but the keyboard is straight forward enough for even the most arthritic arcadester.


Graphics: 82%
Playability: 81%
Overall: 78%

Summary: If you liked Cybernoid you'll still love it.

Transcript by Chris Bourne

C&VG (Computer & Video Games) Issue 99, Feb 1990   page(s) 61

Players Premier
Spectrum, C64 £2.99

The Shark of the title is a new super-sub which you have to pilot into the Atlantic 5 seabase to rid it of the cheeky Snake brothers who have moved in without permission. In fact, they're so cheeky that not only have they moved in, they've invited a load of reptilian males round as well!

The Snakes aren't the only cheeky ones, though. This is the second game by Players (the first being Task Force) which looks disconcertingly similar to the old Hewson blaster, Cybernoid. The screen layouts are similar, the controls are the same, even the extra weapons are practically identical. But of course the copy isn't as good as the original and Shark is made ridiculously difficult by the heavily armoured enemy ships which populate the corridors and are so tough that they have to be shot at least eight times before they explode!


Notice: Array to string conversion in /_speccy_data/games/zxsr/zxsr.php on line 19 Blurb: Array

Overall: 56%

Summary: Again, Shark looks and sounds neat, but it's plagued by the same piddly weapon problems, so it's notes much fun as it could have been.

Transcript by Chris Bourne

All information in this page is provided by ZXSR instead of ZXDB