Scooby-Doo and Scrappy-Doo

by PAL Developments: Dave Thompson, Richard Morton
Hi-Tec Software Ltd
Crash Issue 88, May 1991   (1991-04-18)   page(s) 44

Puh-puh-puppy power is the order of the day in this Hi-Tec game where you play the part of Scrappy Doo, searching for Uncle Scooby. As usual, Scooby's rumbling stomach has got him into trouble, so it's Scrappy Doo to the rescue through the four levels that make up the game.

You start in the Ghost Town and leap and jump your way across many platforms and battle through the many traps that litter your path. Plenty of nasty creatures stand between you and success, but you can hit your attackers; the longer the fire button is held down, the stronger the punch. Along the way there are bonus objects to collect, including invincibility, bonus points and extra lives.

There's plenty of fun to be had with Scooby and Scrappy Doo. the character sprites, despite being monochrome, are really well drawn - Scrappy really does look as if he means business. The game is fairly tough to get into, but a bit of practice soon puts you on the right track. Addictive, entertaining with hassle-free gameplay, notch up another successful cartoon licence to Hi-Tec and a very playable game for you. Hurrah!

Overall: 90%

Award: Crash Smash

Transcript by Chris Bourne

Your Sinclair Issue 68, August 1991   page(s) 34,35

I think Hi-Tec should give themselves a pat on the back, buy themselves a bunch of flowers, invite themselves out for a romantic dinner and then ask themselves back for 'coffee', because I reckon it can be safely said that this is their best cartoon tie-in game yet.

Not that it's exactly brilliant. It's nothing more than your average horizontally-scrolling platform-and-ladders game (probably the least original type of game on the entire planet). But at least this sort of thing's a lot more fun on the Speccy than the poorly-written scrolling beat-'em-ups and crummy arcade adventures that make up the majority of the other Hi-Tec tie-ins.

Right then, the game. Scooby and Shaggy have wandered off in search of some grub and haven't come back, so you've got to go and get them. Conveniently, Scoob's right at the end of the four levels which you (as Scrappy) have to negotiate. On the way you get to collect Scooby Snacks (for extra lives), apples, and rather scurrilous-looking lumps (for score) which I naturally assumed were dog turds (they later turned out to be burgers). And there's the inevitable baddy lurking on the odd platform here and there, along with the unsurprising object which will kill you if you land on it.

And, to tell the truth, this is about as much like a scrolly platform game as scrolly platform games go (if not more so). The difference here is that there's enough quality for it to be far nearer the standard that new budget releases should be. In true Hi-Tec style, the graphics are gurt lush (or whatever the latest 'hip' phrase is) but underneath them still lurks an addictive enough game to stop me moaning on and on. It's all rather too repetitive, conventional and familiar to achieve an astonishingly high mark though. Nevertheless, it's a bit of a nice surprise.

Life Expectancy: 60%
Instant Appeal: 82%
Graphics: 75%
Addictiveness: 73%
Overall: 74%

Summary: Nothing new or outstanding, but certainly an improvement on the usual Hi-Tec fare.

Transcript by Chris Bourne

Crash - Excellent City Issue 91, August 1991   (1991-07-18)   page(s) 56


Control pup Scrappy through four scrolly levels of platforms and all sorts of obstacles to rescue Scooby. There are many attackers whicj Scrappy can deal with his puh-puh-puppy power anda sharp right hook! Addictive, entertaining and hassle-free gameplay make for one hell of a playable game.

Overall 90%

Overall: 90%

Transcript by Chris Bourne

Crash - Excellent City Issue 90, July 1991   (1991-06-20)   page(s) 34

Control pup Scrappy through four scrolly levels of platforms and all sorts of obstacles to rescue Scooby. There are many attackers which Scrappy can deal with his puh-puh-puppy power and a sharp right hook! Addictive, entertaining and hassle-free gameplay make for one hell of a playable game.

Overall: 90%

Transcript by Chris Bourne

Sinclair User Issue 111, May 1991   page(s) 34,35

Scooby-dooby-ooby-doo! Hi-Tek's latest Hanna/Barbera cartoon-based game is well up to their usual standards, following on from the ace Boss Cat and well-received Yogi Bear titles.

The latest series of Scooby Doo includes Scooby's nephew, Scrappy Doo.

OK, the smaller of the two ghost busting doggies, Scrappy Doo, was always a pain the tail - the sort of dog who has you reaching for a sock and looking for the nearest pond. But in this title he's the real hero, racing through a haunted castle to save Scooby and Shaggy from a ghostly fate.

This is a straightforward 2-D platforms game, probably best suited to younger gamers - certainly there isn't much challenge to it once you've mastered the art of jumping Scrappy around the battlements, punching monsters on the nose and avoiding deadly skulls and man-eating flowers.

The mono background graphics are fine and the character sprites and animation decent. Scooby and Scrappy Doo just about earns its Scooby-snacks, but it not a howling success, especially compared to the old Scooby Doo title by Gargoyle which hit the shelves a couple of years ago.

Label: Hi-Tek
Memory: 48K/128K
Price: £2.99 Tape
Reviewer: Chris Jenkins

There's only one Scooby Doo and as a fan of the original series, I find Scrappy completely superfluous to the comic genius of the Shaggy/Scooby partnership. (Yeah thanks Barry Norman - Phil)

Graphics: 79%
Sound: 67%
Playability: 70%
Lastability: 73%
Overall: 74%

Summary: I prefer the cast of the original series - Scrappy Doo just makes my blood boil!

Transcript by Chris Bourne

Computer & Videogames Issue 114, May 1991   page(s) 75

Spectrum £2.99

Take control of Scrappy Doo in search of Scooby and the wimpy Shaggy in this horizontally scrolling platform romp. There are four pretty large levels to conquer and the game itself is good, solid entertainment. The graphics (though monochromatic) capture the knockabout atmosphere of the cartoon and there is a nice variation in the backgrounds and sprites. The gameplay, although simple, is very entertaining. One for Speccy fans to keep their eyes peeled for.

Overall: 88%

Transcript by Chris Bourne

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