Aquaplane


by John Hollis
Quicksilva Ltd
1983
Crash Issue 1, Feb 1984   page(s) 55

Producer: Quicksilva, 48K
£5.95
Author: John Hollis

Many of the games in this section, almost by definition, are quite original and Aquaplane is one of them. It's a nice day and you fancy a spot of water skiing. After a moment you're suddenly surrounded by rocks, but they're fairly easy to get through. Following on though, the water's instantly full of row boats, and if you get through again the so-called G and T rich-kids arrive, incompetently flapping their yachts all over the place. Should you survive the hee-haws, there's the sharks... Skiier and boat are seen in profile, controls (up/down/thrust) move both boat and skiier, but not strictly in relation to each other, like the real thing, the skiier inconveniently follows a slightly different path to the boat. This makes it difficult to get both safely through the gaps. It's a very enjoyable game to play, but the lasting appeal is slight. A clever touch is that the border colours are split horizontally to match exactly the colour of sea and sky in the game, thus giving the impression that the entire tv screen is in use. Try it first and buy it you like it.


Transcript by Chris Bourne

Crash Issue 2, Mar 1984   page(s) 57

Producer: Quicksilva, 48K
£5.95
Author: John Hollis

Many of the games in this section, almost by definition, are quite original and Aquaplane is one of them. It's a nice day and you fancy a spot of water skiing. After a moment you're suddenly surrounded by rocks, but they're fairly easy to get through. Following on though, the water's instantly full of row boats, and if you get through again the so-called G and T rich-kids arrive, incompetently flapping their yachts all over the place. Should you survive the hee-haws, there's the sharks... Skiier and boat are seen in profile, controls (up/down/thrust) move both boat and skiier, but not strictly in relation to each other, like the real thing, the skiier inconveniently follows a slightly different path to the boat. This makes it difficult to get both safely through the gaps. It's a very enjoyable game to play, but the lasting appeal is slight. A clever touch is that the border colours are split horizontally to match exactly the colour of sea and sky in the game, thus giving the impression that the entire tv screen is in use. Try it first and buy it you like it.


Transcript by Chris Bourne

Crash Issue 3, Apr 1984   page(s) 74,75

Producer: Quicksilva, 48K
£5.95
Author: John Hollis

Many of the games in this section, almost by definition, are quite original and Aquaplane is one of them. It's a nice day and you fancy a spot of water skiing. After a moment you're suddenly surrounded by rocks, but they're fairly easy to get through. Following on though, the water's instantly full of row boats, and if you get through again the so-called G and T rich-kids arrive, incompetently flapping their yachts all over the place. Should you survive the hee-haws, there's the sharks... Skiier and boat are seen in profile, controls (up/down/thrust) move both boat and skiier, but not strictly in relation to each other, like the real thing, the skiier inconveniently follows a slightly different path to the boat. This makes it difficult to get both safely through the gaps. It's a very enjoyable game to play, but the lasting appeal is slight. A clever touch is that the border colours are split horizontally to match exactly the colour of sea and sky in the game, thus giving the impression that the entire tv screen is in use. Try it first and buy it you like it.


Transcript by Chris Bourne

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