3D Stock Cars II


by Alan P. Cresswell
Challenge Software
1992
Your Sinclair Issue 74, Feb 1992   page(s) 16

Challenge Software
£3.99 cass
Reviewer: Andy Hutchinson

What a particularly stupid sport stock car racing is. I mean, you spend about six months getting a car ready to be raced and then five minutes smashing it into other cars, walls, bystanders and areas of outstanding natural beauty. In fact, I think that it should be banned forthwith. If not sooner!

Anyway, who's played the SuperSprint game on the covertape? Right, well you lot should have a pretty good idea what this budgie is all about. You see, 3D Stock Cars 2 is about racing around a series of circuits against three other cars. The only major differences between this game and SS are: a) you have to qualify before each race, b) the cars look like egg-boxes, c) you can design your own 'championship' and d) this game's crap.

The blurb on the tape inlay suggests that you can create your own championship. What this entails is choosing the order of the tracks and the number of laps you complete in each race. Not exactly gripping stuff! Nope I'm sorry 3D Stokc Cars 2 is awful; the control method's dodgy, the cars look more like space invaders, the game's extremely evocative of SS and it gets terribly boring after ten minutes. Hurumph!


Life Expectancy: 29%
Instant Appeal: 10%
Graphics: 27%
Addictiveness: 30%
Overall: 30%

Summary: I'm off down the shops, does anyone want anything?

Transcript by Chris Bourne

Sinclair User Issue 120, Feb 1992   page(s) 37

Label: E&J
Memory: 48K/128K
Price: £3.99 Tape
Reviewer: Garth Sumpter

Faced with the prospect of selling the Garthmobile the other day, it was through misty, moistened eyes that I peered at 3D Stock Cars II.

Known as a conscientious driver, especially by my local police force and meals on wheels lady, the idea of smashing up a few cars without loosing my no claims bonus or being as stupid as the Meadowell Estate boys, is quite appealing.

The game itself has a very dated format: viewed from above, the game is most definitely not 3D and sound consists purely of a monotone engine notes for each of the four racing cars. However, where Stock Cars II really scores is in the options menu. Here you can choose which combination of the four tracks you want to race over and even the skill levels of the computer cars that you must race against.

For each track that you have chosen for your Grand Prix, you must first race around the track to get your grid position. Then it's onto the race which, once again, can be as many laps as you want as you push your pedal to the metal, (actually you press the fire button!) and go for it!


ALAN: It's a 'formula' track car racer, though the alleged 3D is false, but makes up by having over 30 different tracks and a four player option.

Graphics: 62%
Sound: 54%
Playability: 83%
Lastability: 74%
Overall: 74%

Summary: Nostalgic, bird's eye view racer nicely spruced up by the use of extensive options. Not the best budget racer by far, but the four player option and the degree of choice of tracks should persuade the racers out there.

Transcript by Chris Bourne

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