ZXOMBIES - DEAD FLESH ===================== Major Derring awakes with concussion. He drags himself out from the pile of rubble & body parts. Looks like none of his squad made it. It's twilight now, and shambling figures move along the street towards him. The groans of the undead seeking the living. But then something else, "Help" from a nearby building. Suddenly the grizzled vet has a new purpose - he must rescue the survivors and lead them to safety. East of here - the old fort. It would make a fine stronghold until help arrives. He picks up his pistol, and advances ... I've got the AY music playing if you load up in 128k (48k/128k are in the same TAP), and have been working most recently on the sound effects (beeper for both machines). There are 4 weapons: pistol, machine-gun, shotgun and RPG.. You'll always have a pistol as secondary weapon with unlimited ammo, and can then swap your primary weapon throughout the game (same as Left 4 Dead). You need to be aware of the reloading time for your weapons, as you don't want to be left reloading with a zombie approaching you! Basically you start in the city and have to lead survivors out the city, through the wilderness, to safety. You can take/leave survivors at safe houses as you wish, so you can gradually shuffle the survivors out of the city. But there's a max of 4 people per safe-house, and you can only have one buddy following you at a time. If the survivor dies, they'll respawn at the last safe-house visited. There's also going to be 2 or 3 special zombie types (diverging a bit from Walking Dead here, into Left4Dead territory).. the Brute who is like a tank, does massive damage and charges when you are close, and a Fatboy who is like the Boomer and shoots toxic slimeballs. I've not got him in the game yet, but don't think he'll be too much problem to code.