VICTORY ROAD ============ You begin this game on the "stairway to heaven" through a weird Egyptian land. Having survived the bloodsucking monsters of the first phase, you then progress on to the actual road itself. This is where the fun really begins! You will meet vampires, two and three headed monsters - the head will fly at you on its own, just when you think you are gaining the upper hand. The road winds on and on, through tombs containing the bones of former seekers after fame and very much alive Eldrich horrors. Trapdoors and elevators transport you - sometimes to your surprise inside ancient buildings and under lakes and oceans. Collect icons to build up the firepower necessary to fight off your aggressors. Action and excitement all the way with this macabre and unusual game; which has that elusive extra something to keep you coming back for more. LOADING 1. Place the cassette in your recorder ensuring that it is fully rewound. 2. Ensure that the MIC socket is disconnected and that the volume and tone controls are set to the appropriate levels. 3. If the computer is a Spectrum 48K or Spectrum+ then load as follows. Type LOAD"" (ENTER). (Note there is no space between the two quotes). The " is obtained by pressing the SYMBOL SHIFT and P keys simultaneously. 4. Press PLAY on your recorder and the game will load automatically. If you have any problems try adjusting the volume and tone controls and consulting Chapter 6 of the Spectrum manual. 5. If the computer is a Spectrum 128K then follow the loading instructions onscreen or in the accompanying manual. CONTROLS 1 or 2 player game. Player 1 Keys fully definable to be selected when game loads - follow on-screen instructions. Also the following joysticks may be used: Kempston Sinclair (port 1) Sinclair (port 2) Fuller joystick Cursor joystick Player 2 As player 1, depending on player one's first choice. The cheetah 125+ rotational joystick may also be used except on the Spectrum +3. Please note that if this joystick is being used, player 2 can only use Kempston joystick or keyboard. Control options can be re-selected after loading by pressing '3' whilst on demonstration mode. Keys Abort game - C + V + N keys Pause game - G + H (any key to resume play) Toggle key - Definable on menu screen GAME PLAY Proceed up the playfietd eliminating all aliens as you go. Collect bonuses to increase fire power. Add to score, wear armour etc. Use grenades and other weapons to destroy buildings, rocks, store boxes and to reveal hidden bonuses. Blast through walls to obtain access to areas behind. For extra bonus points run onto the green trapdoors, and be transported underground to face a large alien: (kill it for extra points). Your gun will follow your movement direction to "lock" the gun to a particular direction, press the toggle key, locking the gun to the current location, press again to release it. STATUS AND SCORING Player One's score is displayed in the top left hand corner of the scenery and number of lives remaining in the bottom left hand corner. Player Two's score is displayed in the top right hand corner of the screen and number of lives remaining in the bottom right hand corner. 0050 points - small alien 0100 points - large alien 1000 points - large monster 0200 points - bonus HINTS AND TIPS * Destroy everything in your path, as useful bonuses can often be found. * Weapons which can fire over obstructions are useful when moving through areas of buildings. * The flame thrower is useful for clearing away large areas of screen quickly. * Never be in too much of a hurry to move up the screen. VICTORY ROAD It's program code, graphic representation and artwork are the copyright of Imagine Software and may not be reproduced, stored, hired or broadcast in any form whatsoever without the written permission of Imagine Software. All rights reserved worldwide. THIS SOFTWARE PRODUCT HAS BEEN CAREFULLY DEVELOPED AND MANUFACTURED TO THE HIGHEST QUALITY STANDARDS. PLEASE READ CAREFULLY THE INSTRUCTIONS FOR LOADING. If for any reason you have difficulty in running the program and believe that the product is defective, please return it direct to: Mr Yates, Imagine Software, 6 Central Street, Manchester M2 5NS. Our quality control department will test the product and supply an immediate replacement if we find a fault. If we cannot find a fault the product will be returned to you at no charge. Please note that this does not affect your statutory rights. CREDITS Coding and graphics by David Shea, Paradise Software Music by Jonathan Dunn Produced by D. C. Ward © 1988 Imagine Software SNK Shin Nihon Kikau Corp. © 1985 SNK ELECTRONICS CORP.