THE SPECTRUM GAME DATABASE THREE WEEKS IN PARADISE PUBLISHER Mikrogen AUTHOR David Perry YEAR 1986 DESCRIPTION Another Wally Game, 3 Weeks in Paradise is an arcade adventure. CONTROLS INSTRUCTIONS Another Wally Week game, following on from Automania, Pyjamarama, Everyone's a Wally, and Herberts Dummy Run... This time Wally's really done it... Deciding to go on holiday, he takes Wilma and Herbert to a deserted isle, as advertised by Costa Del Cheapo holiday firm. It seemed nice and cheap, and the literature said that the natives were friendly, and in fact it was such a nice place, nobody had ever bothered to come back... Well. Wilma kidnapped by the Chief Tribesman, hanging by her feet, and Herbert the main course at a celebratory dinner. Wally's got his work cut out for him this time, and no mistake... Do you need a handbag to crocodile rock? That priest may be hot stuff, but how do you get his attention? Is it co-incidence that corkscrew, coconut & cookie all begin with the same letter, and yet blunt axe doesn't? Are the bellows more than just a load of hot air? Am I giving the game away? Yes. CHEATS THREE WEEKS IN PARADISE COMPLETE SOLUTION To Rescue Wilma First of all get the Mint from the sign outside the Trading Post then get Wilma's Handbag from the beach, to get to the beach go through the picture in the room that contains the table. As long as you have the Handbag in your possession the crocodile will not harm you. Go to the screen with the Ice Cube in it and press the Action key. Now pick up the Hole and go right until you are just past the crocodile, now drop the Handbag. Take the Gold Fish Bowl and the Hole to the Wishing well screen, stand at the far left of the screen and press the Action key. Go left into the new screen and take the Skeleton key, the spider will not move as long as you have the Bowl. Go through the picture again and into the sea, pass over the locker and the door will open. Take the Spinach and drop it in a convenient place. Go back to the room with the picture in it and get the stuffing from underneath the table,go to the room with the big bird in it. Take the Egg but don't drop the stuffing while you are in the same room as the big bird. With the Egg and the Spinach proceed to the room that contains the sign 'Old Faithful', now pull the rope and run to the water. Jump up the geyser. Jump into the nest and swap the Spinach for the Bow and Arrows. Now drop down and drop the Egg. Go to the screen that contains Wilma and shoot the native with the Bow and Arrows.Proceed to the screen with the well in it and jump down. Go to the centre of the well and press the Action key. Take the bottle and climb out of the screen by going to the right of the screen and keeping the Action key depressed. With the Bottle and the Corkscrew return to the crocodile screen.Get the Bottle and the Corkscrew past the crocodile one at a time by using the Handbag. Standing over the Coconut with both of the objects press the Action key. Take the Bottle of Oil and the Blunt axe to the screen with the hut and the car. Pass over the front wheel of the car and press the Action key.With the Sharp axe return to the screen with Wilma and cut her down by pressing the Action key. To reseue Herbert First of all get the Deux Sticks from the crocodile room using the Action key, light the fire in the anvil room. Take the bellows from the top of the well, then pass over the fire and press the Action key. Get the Hot Ashes and take them to the room with the Totem pole in it. Now pass over the white man and press the Action key.Should you have the bellows the cloud will move away from you, so make sure you are standing to the right of it. When the cloud reaches the hut collect the Shell. Now take the Shell down the well and press the Action just as the drip touches. Once that has been done take the Billy Can to the Geyser, pull the rope, and run to the water to fill the can.Go and find the Flipflops and take them along with the full Billy Can to the beach. Just as you pass the crab press the Actionkey. Now collect the Claw and take it to the right hand side of the room that contains Herbert. Whilst keeping the Action key depressed walk into the lion. Take the Thorn, with this and full Sea Shell walk to the middle of the cauldron and press the Actionkey. To escape Just go back to the beach via the picture, in the room with the table, and you will have finished the game with 100%. SEQUELS/PREQUELS Quite a few. Automania, Everyone's a Wally, Pjamarama and Herbert's Dummy Run. INLAY CARD TEXT SCORES RECEIVED 5/5 in SU URL GENERAL FACTS 3 Weeks in Paradise was written by David Perry, in 1986 by Mikro_Gen, and has some interesting text buried right at the end of the code, with mention of the 1986 Penthouse calendar, not being paid for his work, and a greeting to Your Sinclair Hacker Chris Wood. NOTES