SUPERKID IN SPACE (Atlantis Software) LOADING: To load, press LOAD"". Press PLAY on your cassette recorder. The programme will now load automatically. (The programme is recorded on both sides of the tape. In case of loading difficulty, turn over the tape, rewind to the beginning and load again.) CONTROLS: Joystick or Keyboard are selected automatically, just FIRE to begin. (See game instructions.) Q = Jump or Climb Ropes, A = Fire Grenades, O = Left, P = Right, SPACE = Fire, ENTER to throw Rope. (Must be something solid above for rope to catch on.) OR use JOYSTICK as normal plus ENTER key to throw ropes. MISSION: The world has been surrounded by alien forces who have moved their planet-ships towards Earth in search of minerals and other riches. The world leaders have been threatened with the total destruction of the Planet Earth if they show any resistance. There is only one hope for mankind ... Superkid. Professor Ian Stein, Superkid's uncle and source of his amazing powers of flight and super-human strength, has developed special super-energy pills for use in the deadly atmosphere of the alien planet-ships. These, together with four high-power nuclear detonators and other vital mission equipment, have been dropped onto each of the planet- ships by 'stealth' rockets. Now Superkid must collect the four nuclear detonators, return to his spaceship and destroy each planet-ship in turn. GAME: On starting the game, you will be presented with the Hall of Fame. At this point you can change your name from Tom Essex by pressing the 'A' key, then typing in your name and pressing ENTER. If you don't do this, Tom Essex will be credited with your high score on the Hall of Fame. Pressing the Fire button or Space Bar will now tell the computer how you intend to control the game. The game will accept joystick control if you press the Fire button or keyboard control if you press the Space Bar. When landing on each mission, use the left and right controls to direct your spaceship onto the landing pad. Up or fire will thrust your ship upwards (the gravitational pull gets greater on successive planet-ships). 500 points are given for a good landing but 6 super- energy points are lost for a bad landing. Along the bottom of the screen there are a series of icons. From left to right these represent: Energy, Ammunition, Grenades, Ropes, Detonators and Score. Extra supplies of the first four can be found on each planet-ship. The 'detonators' icon shows the number collected. When you have found four detonators, return to your ship to blow up the current ship and move on to your next mission. Good Luck!