STREET FIGHTER(TM) GAME SCENARIO In this game you take the part of a Street Fighter who travels the world in order to test his skills against combatants of different nationalities. The game is presented in a five part multi-load format: each load containing data for a particular country. The countries are Japan, USA, England, China and Thailand. On loading, the player is presented with a number of options: A - start game with 3 credits. B - multiload on /off-the player may elect to stay in Japan rather than progress through tape loads. C - one or two joysticks, D - joystick. (Kempston or Sinclair joysticks ). Player 1 takes the part of Street Fighter Ryu. If a two player game is selected then player 2 takes the part of Ken. These must battle to determine who will go on to fight opponents throughout the world. In each country you must fight two computer controlled opponents before progressing to the next load. These are: Japan Retsu and Geki USA Joe and Mike England Birdie and Eagle China Lee and Gen Thailand Adon and Sagat Each contest is arranged as the best of three rounds with the victor awarded bonus points for remaining time and energy (the player loses energy when he is kicked or punched or hit by projectile). After defeating all of the opponents in a country the player takes part in a bonus round. Here he must perform a Karate Chop on a pile of concrete slabs. The strength of your blow is determined by the reading on the strength display when the FIRE button is pressed and released. The move must be carried out before the time limit is reached. CONTROLS SPECTRUM 48/128K, +2, +3 Player 1: Kempston or Sinclair joystick 2. Keyboard keys 1-5. Player 2: Sinclair joystick 1. Keyboard keys 6-0. LOADING INSTRUCTIONS SPECTRUM 48/128K, +2 CASSETTE Type LOAD"" and press ENTER. Press PLAY on the cassette recorder. Once game has loaded off Side 1, turn over cassette to Side 2 and rewind. When the first level has loaded stop the tape. Once you have played the first level, press PLAY on the cassette recorder to load the second level. Repeat this procedure for all levels. If you wish to replay once the game has finished, rewind tape Side 2 and press PLAY. The player controls the contestant as follows: Joystick Result DOWN Crouch DOWN & RIGHT Crouch & lean forward DOWN & LEFT Crouch & lean back RIGHT Advance LEFT Withdraw UP Leap UP & LEFT Backward somersault UP & RIGHT Forward somersault The player kicks or punches by pressing and then releasing the FIRE button with the following effects: DOWN & RIGHT Crouch & kick DOWN Crouch punch DOWN & LEFT Spinning crouch kick RIGHT Kick NEUTRAL Punch LEFT Run kick UP & RIGHT Flying kick UP Flying punch UP & LEFT Flying spin kick NOTE: 1. The shorter the time which the FIRE button is depressed the harder the kick. 2. The direction of the joystick may be varied while jumping adding to the variety of moves. OTHER KEYS C change screen colour (Spectrum). © 1987 CAPCOM CO. LTD. All rights reserved. This game has been manufactured under license from CAPCOM CO. LTD., Japan, and STREET FIGHTER TM and CAPCOM TM (or CAPCOM) are trademarks of CAPCOM CO. LTD.