SIDEWIZE Firebird The four worlds of Omicron, Nu, Delta and Iota are under siege. The combined forces of the Xeolom Alliance has resisted for 24 years, but the armies of the Dariard Mutants have slowly gained the upper hand. The Xeolom Warriors had been gathered. Seven levels below the launch area, Dynar is putting the finishing touches to his armour. The tannoy blared out: "Two minutes to control point Zero, two minutes to control point Zero. All units operational to check their status and report. Check status and report." The constant repetition of C.O.E. information reports had always irritated Dynar. "Station 58 Alpha, status clear, I repeat, status clear." Dynar closed his transmitter and walked into the elevator. As the metal shell shot its way upwards, Dynar made a last check of his primary weapon systems. With a basic provision of 6,000 anti- matter shells, he was confident of lasting at least two or three minutes in Warp Space. Dynar knew all too well that of all of the Xeolom Warriors, his task would prove the most difficult. He had to find his own weapon supplies in Warp Space, and there would be precious few of those, As the elevator came to a halt, and Dynar stepped out into the ever dimming light of the Warp Acclimatization Chamber, the other Warriors were assembling. Dynar signalled a vague greeting and walked across to his jettison position. Placing the containment clamps around his body and locking them into his armour, the despatch dome slowly descended. As his helmet appeared from its containment cell, a V.D.U. selection panel popped up before him. This was it. Dynar was only seconds away from Warp Space. This was the only choice he would get - which baffle zone to attack first. As Dynar started to prepare himself for the onslaught ahead, he heard a solitary voice through his helmet: "Farewell, young Warrior. Xeolom suffers and Dariard awaits ..." POWER-UP TABLE Extra Life Lazer Fire More Firepower Move Faster Force Field Anti-Matter Firepower Multiple Fire THE MENU 1. KEYBOARD / START GAME 2. KEMPSTON / START GAME 3. 2 PLAYER* 4. REDEFINE KEYS (then press 1 to start game) 5. HIGH SCORES *On Option 3. When one-player mode is selected the words 2 PLAYER will appear next to Option 3. If Option 3 is selected again two-player mode will be selected and the words 1 PLAYER will appear next to Option 3. KEYBOARD CONTROLS SPEC C64 UP Q Joystick DOWN A COMPATIBLE LEFT N ONLY RIGHT M PORT 1 - PLAYER 1 FIRE 1 PORT 2 - PLAYER 2 HOW TO PLAY THE GAME Destroy the alien assault waves. When you have destroyed certain waves, special weaponry will appear on screen. Pick this up to power up. The power-up table shows the weaponry that can be picked up. You can get up to six 'Firepower' crosses and six 'Move Faster' arrows before you have reached maximum Firepower and maximum Speed respectively. At the end of each world there is a large alien to destroy which will take a lot of firepower before it dies. When the alien dies you will receive a message to say that you have completed that world and then you must go on to defeat the next world.