RICK DANGEROUS The adventure starts here ... Will Rick Dangerous, intrepid Super Hero and part-time stamp collector, survive his first mission in the Aztec temple of the tribe? Should he do so, Rick will face new hazards in the Egyptian tomb and the enemy fortress. Rick is equipped with THE DYNAMITE This may be laid in order to trigger traps, blow away walls, enemies and generally do some damage, to allow our hero to continue his quest. This also has the added feature of being VERY DANGEROUS when lit, so our hero must get away from it as quickly as possible before it detonates! THE BIG STICK may be used to JAB!! THE GUN ... this fires bullets! There will be a limit to the number of bullets that this holds. By killing a nastie a bonus may be left behind which when collected will replenish the supply. This means the player may have to go back and put himself yet again in danger. Use your ammunition wisely. Remember the gun is often a trigger to activate a trap, rather than to just kill the enemy. TRAPS In avoiding traps be resourceful like Rick. The traps are devious. You may need your stick, gun, dynamite or simply your wits to survive, depending on the nature of the trap. There are no instructions as to how each trap is triggered or avoided so be careful - think ahead, things are not always what they seem ... Loading Instructions Amiga Amiga 1000 users should switch on the computer and insert Kickstart 1.2 or later. When the "Workbench" prompt appears, insert the game. After a few seconds the title screen will appear, and the game should load in about thirty seconds. Atari ST Switch on the computer and insert the game disk. After a few seconds the title screen will appear, and the game should load in about thirty seconds. Spectrum 48K/128K/+3 Type LOAD"" or select loader. Amstrad 6128 Type RUN"RICK" Commodore 64 Type LOAD"*",8,1 Tandy Boot DOS disk, insert game disk and type RICK IBM Boot MS-DOS, insert game disk and type RICK Note: Both the Tandy and IBM versions are keyboard only. Joystick Controls ST - Amiga - CBM 64 - Spectrum - Amstrad Without Fire Button Depressed Pushing the Joystick left and right causes Rick to walk left and right Pushing the Joystick up causes Rick to jump in the air Pushing the Joystick up and to the left or right causes Rick to jump in that direction. Pulling the Joystick down causes Rick to duck down Pulling the Joystick down and to the left or right causes Rick to crawl along the ground in that direction. With Fire Button Depressed Pushing the Joystick left or right causes Rick to use the short stick, used for pushing buttons or stunning Rick's enemies. Pushing the Joystick up causes Rick to fire his gun in the direction he is facing. Pulling the Joystick down causes Rick to light and drop a stick of dynamite. WITHOUT FIRE BUTTON DEPRESSED WITH FIRE BUTTON DEPRESSED climb /jump shoot jump up up jump up gun left \ | / right | \ | / | walk left - - + - - walk right jab with - - + - - jab with / | \ stick | stick crawl / | \ | left climb crawl lay down/ right dynamite duck Keyboard Controls Atari ST / Amiga Colour ON/OFF ... Space Bar - Pressing the Space Bar while the title screen is being displayed will turn off the colour, for that realistic 1945 look! Quit to Start ......................... Escape Pause ON/OFF .......................... P Commodore 64 Quit to Start ......................... (Up Arrow) Pause ON/OFF .......................... Run/Stop Note: All other controls for the ST, Amiga and Commodore 64 are through the joystick. Spectrum, Amstrad and IBM Up or Jump ............................ O Down or Crawl ......................... K Walk Left ............................. Z Walk Right ............................ X Fire (Spectrum) ....................... Enter Fire (Amstrad & IBM) .................. Space Bar Pause ON/OFF (Spectrum & IBM) ......... P Pause ON/OFF (Amstrad) ................ H Quit to Start (Spectrum & Amstrad) .... Q Quit to Start (IBM) ................... E Quit to MS-DOS (IBM) .................. Escape CREDITS: Game Copyright (c) CORE DESIGN LTD Manual Design and Graphics ARTISTIX Game characteristics described in the documentation may vary on some computers Manual copyright (c) Microprose Software 1989