THE GAME Once again take on the exciting role of "Renegade", the martial arts hero with street cred and rescue your girlfriend being held captive by forces from the future. In a final attempt to thwart you, the captors take their hostage bock in time to the era of pre-historic man and the loud of dinosaurs. Now advance through the ages ... ancient Egypt with the living dead, medieval knights and dragons all conspire to impede your progress. To journey through these time zones is a hazardous mission and involves battling with the inhabitants of each era who display their particular weaponry to advantage - but beware ... tarry too long and you'll be trapped in history forever. Renegade faces his toughest task ever battling with opponents he never knew existed and in places he could only read about ... or dream about - join him at your peril! LOADING CASSETTE 1. Place the cassette in your recorder ensuring that it is fully rewound. 2. Ensure that the MIC socket is disconnected and that the volume and tone controls are set to the appropriate levels. 3. If the computer is a Spectrum 48K or Spectrum+ then load as follows. Type LOAD"" (ENTER). (Note there is no space between the two quotes). The " is obtained by pressing the SYMBOL SHIFT and P keys simultaneously. 4. Press PLAY on your recorder and the game will load automatically. If you have any problems try adjusting the volume and tone controls and consulting Chapter 6 of the Spectrum manual. 5. If the computer is a Spectrum 128K then follow the loading instructions on-screen or in the accompanying manual. NOTE: SPECTRUM 128K The complete game loads in one load. Follow on-screen instructions. CONTROLS KEYBOARD - is redefinable Start up keys UP - Q DOWN - A LEFT - O RIGHT - P FIRE - SPACE The game is controlled by either Sinclair joystick, Kempston joystick, cursor keys or keyboard. JOYSTICK Without fire button pressed MOVE UP | | MOVE LEFT ------- MOVE RIGHT | | MOVE DOWN FIRE BUTTON - Punch With fire button pressed JUMP JUMP JUMP LEFT KICK RIGHT \ | / \ | / \ | / \ | / \ | / \|/ KICK LEFT --------- KICK RIGHT /|\ / | \ / | \ / | \ / | \ / | \ DUCK/ DUCK/ DUCK/ PUNCH PUNCH PUNCH LEFT RIGHT STATUS & SCORING Time - time left to complete the level. Energy - Renegade's energy decreases when he is hit by on opponent. If energy reaches zero then Renegade will lose a life. Lives - Number of lives left. When Renegade loses all his lives the game is over. Score - Increased by bashing opponents, and completing levels. HINTS & TIPS Watch out for attackers from above who will drop or throw objects in your direction. Learn the specific moves required to defeat the difficult enemies. Don't try to leap large gaps, Renegade has a limited ability to jump. RENEGADE III THE FINAL CHAPTER Its program code, graphic representation and artwork are the copyright of Imagine Software and may not be reproduced, stored, hired or broadcast in any form whatsoever without the written permission of Imagine Software. All rights reserved worldwide. THIS SOFTWARE PRODUCT HAS BEEN CAREFULLY DEVELOPED AND MANUFACTURED TO THE HIGHEST QUALITY STANDARDS. PLEASE READ CAREFULLY THE INSTRUCTIONS FOR LOADING. If for any reason you have difficulty in running the program and believe that the product is defective, please return it direct to: Mr Yates, Imagine Software, 6 Central Street, Manchester M2 5 NS. Our quality control department will test the product and supply an immediate replacement if we find a fault. If we cannot find a fault the product will be returned to you at no charge. Please note that this does not affect your statutory rights. CREDITS Coding by Andrew Deakin Graphics by lvan Horn Music/FX by Jonathan Dunn Produced by D. C. Ward © 1989 Imagine Software